نتایج جستجو برای: gaming remains

تعداد نتایج: 277662  

Journal: :PMLA/Publications of the Modern Language Association of America 2021

Journal: :Psychotherapeut 2021

Zusammenfassung Hintergrund Viele Kinder spielen Computer- und Videospiele („Gaming“). Doch übermäßiges Gaming kann sich zu einer „Gaming Disorder“ entwickeln, deren Ursachen nicht vollständig geklärt sind. Unter anderem werden elterliches das Vorliegen Aufmerksamkeitsdefizit‑/Hyperaktivitätsstörung (ADHS) bei Kindern als Einflussfaktoren diskutiert. Ziel der Arbeit Es wurde untersucht, ob i) Z...

2014
Sylvain Le Groux

Although music is often defined as the “language of emotion”, the exact nature of the relationship between musical parameters and the emotional response of the listener remains an open question. Whereas traditional psychological research usually focuses on an analytical approach, involving the rating of static sounds or preexisting musical pieces, we propose a synthetic approach based on a nove...

Journal: :International journal of stroke : official journal of the International Stroke Society 2014
Katie Thomson Alex Pollock Carol Bugge Marian Brady

BACKGROUND AND PURPOSE Rehabilitation using commercial gaming devices is a new concept for stroke care. Commercial gaming devices such as Nintendo Wii or Sony PlayStation encourage high repetition of arm movements and are being introduced into some clinical settings. The evidence base for gaming use in rehabilitation is growing rapidly and there is a need to systematically synthesise research. ...

2016
Benjamin Hickerson Andrew J. Mowen

Video gaming has often been associated with negative outcomes such as aggression and social isolation, particularly for those who spend significant amounts of time playing. However, advances in video game technology have enabled online, multi-player experiences which may facilitate social relationships. Recent literature suggests that meanings ascribed to video gaming may be more important in d...

Journal: :Cyberpsychology, behavior and social networking 2014
Orsolya Király Mark D. Griffiths Róbert Urbán Judit Farkas Gyöngyi Kökönyei Zsuzsanna Elekes Domokos Tamás Zsolt Demetrovics

There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or on...

Journal: :Journal of physiotherapy 2011
Suzanne S Kuys Kathleen Hall Maureen Peasey Michelle Wood Robyn Cobb Scott C Bell

QUESTION Does exercise using a gaming console result in similar cardiovascular demand and energy expenditure as formally prescribed exercise in adults with cystic fibrosis? How do these patients perceive gaming console exercise? DESIGN Randomised cross-over trial with concealed allocation and intention-to-treat analysis. PARTICIPANTS 19 adults with cystic fibrosis admitted to hospital for t...

2005
Ryan Shaun Baker Shelley Evenson Tom Mitchell

Students use intelligent tutors and other types of interactive learning environments in a considerable variety of ways. In this thesis, I detail my work to understand, automatically detect, and redesign an intelligent tutoring system to adapt to a behavior I term " gaming the system ". Students who game the system attempt to succeed in the learning environment by exploiting properties of the sy...

2008
Nikos Barbalios Nikos Nikolaidis Ioannis Pitas

Accurate and plausible 3D face reconstruction remains a difficult problem up to this day, despite the tremendous advances in computer technology and the continuous growth of the applications utilizing 3D face models (e.g. biometrics, movies, gaming). In this paper, a two-step technique for efficient 3D face reconstruction from a set of face images acquired using an uncalibrated camera is presen...

Journal: :Current Addiction Reports 2014

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