نتایج جستجو برای: game technique

تعداد نتایج: 711233  

2008
Yuji Sato

The field of robot soccer is a useful setting for the study of artificial intelligence and machine learning. By considering the learning processes used in multi-agent systems, such as cooperative action learning with multiple agents, optimization of strategies for new opponents, robust handling of noise and other disturbances, and real-time learning during live gameplay, it is possible to grasp...

2008
Kuan-Ta Chen Andrew Liao Hsing-Kuo Kenneth Pao Hao-Hua Chu

In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generally, the gaming community disagrees with the use of game bots, as bot users obtain unreasonable rewards without corresponding efforts. However, bots are hard to detect because they are designed to simulate human game pl...

Journal: :Discrete Event Dynamic Systems 2017
Anne-Kathrin Schmuck Rupak Majumdar

In the formal approach to reactive controller synthesis, a symbolic controller for a possibly hybrid system is obtained by algorithmically computing a winning strategy in a two-player game graph. Such game-solving algorithms scale poorly as the size of the game graph increases. However, in many applications, the game graph has a natural hierarchical structure which has, so far, not been exploit...

Journal: :Comput. J. 2010
Archie C. Chapman Rosa Anna Micillo Ramachandra Kota Nicholas R. Jennings

This paper reports on a novel decentralised technique for planning agent schedules in dynamic task allocation problems. Specifically, we use a stochastic game formulation of these problems in which tasks have varying hard deadlines and processing requirements. We then introduce a new technique for approximating this game using a series of static potential games, before detailing a decentralised...

2006

In computer graphics, rendering is generally defined as “p rocess of generating an image from a model, by means of software programs.” Among many rendering styles, in this paper, we will particularly focus on Toon Shading. In brief, Toon Shading, also known as Cel Shading, is a simplest nonphotorealistic rendering technique to give mesh a cartoon look and the impression of hand drawn models in ...

2009
Archie C. Chapman Rosa Anna Micillo Ramachandra Kota Nicholas R. Jennings

This paper reports on a novel decentralised technique for planning agent schedules in dynamic task allocation problems. Specifically, we use a Markov game formulation of these problems for tasks with varying hard deadlines and processing requirements. We then introduce a new technique for approximating this game using a series of static potential games, before detailing a decentralised solution...

2007
Jonathan Chung

In this paper we describe several visualization techniques for depicting strategy in a turn-based video game called Advance Wars. We propose one main method, influence mapping, and describe its implementation. Influence mapping allows a player to view the battlefield from a bird’s eye view and to instantly extrapolate key strategic conclusions from this visualization. This technique enables nov...

2000
H. Mukai A. Tanikawa I. Tunay I. N. Katz H. Schättler P. Rinaldi I. A. Ozcan G. J. Wang L. Yang

In this paper, we present a numerical method for computing a Nash solution to a zero-sum differential game for a general nonlinear system based on a sequential linearquadratic approximations. The technique is used to design a game-theoretic controller. Numerical results are given which show the performance of the method as well as the performance of the resulting controller under noisy observat...

2006
Hye Kyung Kim Qizhi Fang

In this paper, we consider cooperative games arising from integer domination problem on graphs. We introduce two games, {k}-domination game and its monotonic relaxed game, and focus on their cores. We first give characterizations of the cores and the relationship between them. Furthermore, a common necessary and sufficient condition for the balancedness of both games is obtained by making use o...

2015
Maria Antonia Brovelli Irene Celino Monia Elisa Molinari Vijaycharan Venkatachalam

Land cover data constitutes highly useful information to monitor the extension and status of land resources, hence it has been realized how important it is to have accurate land cover data. Here, an interactive WebGIS is built in order to validate GlobeLand30 global land cover data. The Game with a Purpose (GWAP) human-based computation technique is adopted. The system is based on crowdsourcing...

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