نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :College & Research Libraries News 1992

2012
Daisuke Uriu Naohito Okude Masahiko Inami Takafumi Taketomi Chihiro Sato

This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/ contents on Buddhism and also other religious practices. In this year, we have launched an exciting project designing interactive contents to be used in Todaiji temple, one of the world heritages located in Nara, Japan. In this project, we are actually collaborating with...

2002
Jyri Huopaniemi

V Vi ir rt tu ua al l, , S Sy yn nt th he et ti ic c, , a an nd d E En nt te er rt ta ai in nm me en nt t A Au ud di io o

2005
Andy Sloane

This paper investigates a number of issues that relate to the development of entertainment computing (EC) and the home environment. The consumption of EC is closely related to the efforts of companies to market it. At the same time there are many different factors that affect the quality of life of the individual consumers that participate in the entertainment. There are a number of unresolved ...

Journal: :Computers in Human Behavior 2010
Yongqiang Sun Kai H. Lim Chunping Jiang Jerry Zeyu Peng Xiaojian Chen

Informativeness and entertainment are regarded as two types of advertising value that can influence consumers’ attitudes toward Web advertising. Despite of many studies on these two factors, there are two research gaps in extant literature. First, the effects of informativeness and entertainment on attitude are considered separately, yet their interaction effect is neglected. Second, the role o...

2010
Lucy J Griffiths Marsha Dowda Carol Dezateux Russell Pate

BACKGROUND Few studies have examined the benefits of regular physical activity, and risks of sedentary behaviour, in young children. This study investigated associations between participation in sports and screen-entertainment (as components of physical activity and sedentary behaviour), and emotional and behavioural problems in this population. METHODS Cross-sectional analysis of data from 1...

2008
Emily Moyer-Gusé

A growing body of research indicates that entertainment-education programming can be an effective way to deliver prosocial and health messages. Some have even speculated that entertainment-education may be more effective than overtly persuasive messages in certain circumstances. Despite empirical advances in this area, more work is needed to understand fully what makes entertainment-education u...

Journal: :Brazilian Journal of Science and Technology 2016

Journal: :The Journal of the Korea Contents Association 2007

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