نتایج جستجو برای: emotional states
تعداد نتایج: 549740 فیلتر نتایج به سال:
Emotional agents are an active research domain, with direct application in several industrial fields such as video games, interactive environments or enhanced human computer interactions. Emotional behavior should consider both the representation of the emotions and the mood states. There are two mostly accepted, and used, cognitive psychological models for this: OCC model and PAD model.Based o...
This paper discusses novel research conducted to study the direct impact of learner’s affective changes on the value of a well established EEG-mental engagement index. An acquisition protocol for recording the electrical activity of the human brain, known as electroencephalography or EEG, was implemented in a learning environment specifically constructed for emotional elicitation. Data was coll...
One important issue in gaming design is to let the player’s opponents appear as humanlike as possible. The underlying assumption of our work is that integrating artificial emotions to computer players will lead to a higher diversity of game situations and thus, to more interesting and joyful games. In this paper, we integrated an emotion model to agents playing the board game “Intrige”. The cur...
Cognitive goals – i.e. the intention to utter a sentence and to produce co-speech facial and hand-arm gestures – as well as the sensorimotor realization of the intended speech, co-speech facial, and co-speech hand-arm actions are modulated by the emotional state of the speaker. In this review paper it will be illustrated how cognitive goals and sensorimotor speech, co-speech facial, and co-spee...
This position paper describes the initial research assumptions to improve music recommendations by including personality and emotional states. By including these psychological factors, we believe that the accuracy of the recommendation can be enhanced. We will give attention to how people use music to regulate their emotional states, and how this regulation is related to their personality. Furt...
We present the first child emotional speech corpus in Russian, called “EmoChildRu”, which contains audio materials of 3-7 year old kids. The database includes over 20K recordings (approx. 30 hours), collected from 100 children. Recordings were carried out in three controlled settings by creating different emotional states for children: playing with a standard set of toys; repetition of words fr...
Human intelligence requires decades of full-time training before it can be reliably utilised in modern economies. In contrast, AI agents must be made reliable but interesting in relatively short order. Realistic emotion representations are one way to ensure that even relatively simple specifications of agent behaviour will be expressed with engaging variation, and those social an...
Evidence is accruing that people can maintain their emotional states, but how they do it and which brain regions are responsible still remains unclear. We examined whether people maintain emotional states 'actively', with explicit elaboration of the emotion, or 'passively', without elaboration. Twenty-four participants completed an emotion maintenance task in which they either maintained the em...
Nowadays, more and more people play games on touch screen mobile phones. This phenomenon raises a very interesting question: does touch behavior reflect the player’s emotional state? If possible, this would be a valuable evaluation indicator for game designers but also for realtime personalization of the game experience. Psychology studies on acted touch behaviour show the existence of discrimi...
Three studies tested the idea that people's cultural worlds are structured in ways that promote and highlight emotions and emotional responses that are beneficial in achieving central goals in their culture. Based on the idea that U.S. Americans strive for competitive individualism, while (Dutch-speaking) Belgians favor a more egalitarian variant of individualism, we predicted that anger and sh...
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