نتایج جستجو برای: educational games
تعداد نتایج: 214221 فیلتر نتایج به سال:
The purpose of this study is to explore inhibiting factors teachers in the United States have personally encountered or perceived in using games for instruction, and how teacher perceptions of barriers are influenced by their gender, teaching level and experience of using games for instruction. Four factors have been found to hinder teachers’ use of games in the classroom: challenges of impleme...
Instructional games have become an established factor in corporate and government training, and they are beginning to appear to a greater extent in educational institutions. As a result, courses on instructional game development are being incorporated into educational programs. Students in these courses find themselves faced with the task of confronting, understanding, and internalizing concept...
Abstract Background: This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. Methods: The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of 2009-2010. The sample size includes 564 students selected by multiple steps stratified sampling. De...
In this paper, we discuss the challenges related to the design of domain-specific modeling languages to design educational games. A domainspecific modeling language uses the vocabulary of the application domain and provides abstractions that make the specifications of solutions easier and more accessible for domain experts and end users. Although such an approach looks promising for involving d...
Educational games have the potential to be innovative methods of assessing learning. This research combines video analysis and educational data mining to measure the implicit science learning that takes place in games. By studying the video data from high school learners playtesting the game Impulse, we observed strategic moves that are consistent with an implicit understanding of relevant scie...
The purpose of this exploratory literature review on games and education is trifold: First, it serves as the final project report for Social Informatics 668 and presents research which indicates a social dimension of learning (while being engaged with a game), which in consequence directly relates to this class and requirements of this report. Second, it introduces gaming and Gamification withi...
This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning outcomes). For the analysis, we use game design patterns for mobile games and Bloom’s taxonomy of educational objectives. Our study results substantiate the generally assu...
The area of educational computer games is not yet well defined but there are recent attempts at rehabilitating the field. However, sidestepping classic edutainment is not an easy task. Edutainment have since the 1970s used a classic formula for producing educational computer games based on learning theories with problematic assumptions given our current knowledge of how humans learn. This artic...
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