نتایج جستجو برای: driving simulation

تعداد نتایج: 633038  

2011
Ing-Marie Jonsson Nils Dahlbäck

Many vehicles today are equipped with navigation systems, and all of these systems use speech or a combination of speech and graphics to provide drivers with directions to their destinations. This study investigates the effect of gender of voice when providing driving instructions in English to drivers that are non-native speakers of English. In a 2(native/non-native) by 2(gender of voice) betw...

2004
Paula M. T. Smeele Sebastian Möller Jan Felix Krebber

This paper reports on the evaluation of the speech output component of a dialogue system that enables the control of different home appliances via speech. It was simulated that participants called the system from the car and listened to feedback messages from the system. Their task was to judge the quality of the system’s output while performing a driving task in the TNO driving simulator. The ...

2011
Hiran Ekanayake Per Backlund Tom Ziemke Robert Ramberg K. Priyantha Hewagamage

In-process assessment of trainee learners in game-based simulators is a challenging activity. This typically involves human instructor time and cost, and does not scale to the one tutor per learner vision of computer-based learning. Moreover, evaluation from a human instructor is often subjective and comparisons between learners are not accurate. Therefore, in this paper, we propose an automate...

2008
Seungwuk Moon Kyongsu Yi Ilki Moon

This paper describes design, tuning and evaluation of integrated Adaptive Cruise Control with Collision Avoidance (ACC/CA). The control scheme is designed to control the vehicle so that it would feel natural to the human driver during normal safe driving situations and to completely avoid rear-end collision in vehicle following situations. Driving situations are divided into safe, warning and d...

2012
Sven Seele Rainer Herpers Christian Bauckhage

Traffic simulations in current open world video games and driving simulators are still limited with respect to the complexity of the behavior of simulated agents. These limitations are typically due to scarce computational resources, but also to the applied methodologies. We suggest adding cognitive components to traffic agents in order to achieve more realistic behavior, such as opting for ris...

2013
Geoffrey Underwood David Crundall Peter Chapman

How should we assess the comparability of driving on a road and ‘‘driving’’ in a simulator? If similar patterns of behaviour are observed, with similar differences between individuals, then we can conclude that driving in the simulator will deliver representative results and the advantages of simulators (controlled environments, hazardous situations) can be appreciated. To evaluate a driving si...

2013
Gabriella Eriksson Ola Svenson Lars Eriksson Jonas Andersson Hultgren Anne Bolling

Biases in people’s judgments of time saved by increasing the speed of an activity have been studied mainly with hypothetical scenarios (Svenson, 2008). The present study asked whether the classic time-saving bias persists as a perceptual bias when we control the speed of an activity and assess the perceived time elapsed at different speeds. Specifically, we investigated the time-saving bias in ...

2015
Rotem Abdu David Shinar Nachshon Meiran

Aggression and anger have been related to crash involvement, but the direct causal relation between situational anger and driving choices and abilities has not been examined empirically. In this study, 15 licensed drivers drove twice in a driving simulator, each time following one of two emotion inductions based on event recall: angry and neutral. Following anger induction, the drivers crossed ...

2000
Takuji Takahashi Hiroshi Kawasaki Katsushi Ikeuchi Masao Sakauchi

This paper presents a new method for rendering views, especially those of large-scale scenes, such as broad city landscapes. The main contribution of our method is that we are able to easily render any view from an arbitrary point to an arbitrary direction on the ground in a virtual environment. Our method belongs to the family of work that employs plenoptic functions; however, unlike other wor...

2014
Kévin Darty Julien Saunier Nicolas Sabouret

Multi-agent simulations, used in the field of immersive virtual environments, implement agents that reproduce human behaviors and interact with them. In this paper, we propose a generic method based on data analysis to evaluate individual agents behaviors. It uses a simulation logs clustering to extract human behaviors that serve as the reference behaviors to aggregate agents on humans clusters...

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