نتایج جستجو برای: cultural artifacts

تعداد نتایج: 170729  

2005
P. Boulanger

The delivery of cultural heritage using web-accessible formats has been a limited success. The amount of information that can be displayed using standard web technologies remains limited to a disjointed set of text, images, short movie clips, Quick Time VR, and more recently, small 3D worlds and models represented in VRML format. What is really needed is a new technology that will be able to de...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شیخ بهایی - دانشکده زبانهای خارجی 1393

abstract foreign and iranian cultures are far distinct in the constraints imposed on writing and translating for children, since the iranian literary system is mainly concerned with cultural and religious instructions which lead to manipulation of translated texts. this study sought to identify the cultural and social constraints and norms which determined the strategies applied in the transl...

Journal: :Library Trends 2003
Abby Smith

ARSTRACT A~JTHENTICITY VERIFIARLF. CLAIM that an object is what it purports HE to be-is crucial for the value of an artifact as evidence, cultural object, research source, and object worthy of collecting, curating, and preserving. This essay explores another aspect of authenticity in artifacts, one rooted in subjective experience and less amenable to verification but often equally important for...

2002
N. Tsirliganis George Pavlidis Anestis Koutsoudis D. Papadopoulou A. Tsompanopoulos Kostas Stavroglou Z. Loukou Christodoulos Chamzas

Recent developments in 3D technologies and measurement instrumentation combined with multimedia databases offer today new possibilities for the integrated and complete description of Cultural Heritage objects. A first attempt is made to develop a database for archaeological ceramic and glass artifacts where in addition to the digitized 2D and 3D images, description, typological characteristics ...

2014
Joana DOMINGUES Nicole BONELLI Rodorico GIORGI Emiliano FRATINI Piero BAGLIONI

Cleaning is one of the most important processes for the conservation of cultural heritage artifacts, but also one of the most delicate and potentially damaging to the original materials. Nowadays, aqueous cleaning is usually preferred to cleaning with organic solvents, because it is environmental friendly and less aggressive to artifact’s materials. However, in some circumstances, such as clean...

2011
Christopher Schwartz Roland Ruiters Michael Weinmann Reinhard Klein

Museums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable digital 3D replicas of artifacts is one of the most challenging problems in this field. For this purpose, we seek not only a 3D geometry but also a powerful material representation capable of rep...

2008
Charles E. Holmes Ben A. Potter Joshua D. Reuther Owen K. Mason Robert M. Thorson Peter M. Bowers

theoretical discussion of toolkit composition and assemblage variability intriguing, their interpretation of the Nogahabara I site as a single, short-term occupation, reflecting a systemic assemblage unbiased by taphonomic disturbance, is unsubstantiated by the data presented in their article. Because their argument hangs on the premise that all of the artifacts are the same age and represent a...

2015
Maximilian Schich

World population and the number of cultural artifacts are growing exponentially or faster, while cultural interaction approaches the fidelity of a global nervous system. Every day hundreds of millions of images are loaded into social networks by users all over the world. As this myriad of new artifacts veils the view into the past, like city lights covering the night sky, it is easy to forget t...

2006
IAN BOGOST Ian Bogost

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, inte...

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