نتایج جستجو برای: computer games

تعداد نتایج: 623957  

Journal: :Educational Technology & Society 2016
Yosra Bouzid Mohamed Ali Khenissi Fathi Essalmi Mohamed Jemni

Apart from being used as a means of entertainment, computer games have been adopted for a long time as a valuable tool for learning. Computer games can offer many learning benefits to students since they can consume their attention and increase their motivation and engagement which can then lead to stimulate learning. However, most of the research to date on educational computer games, in parti...

1998
Chris Johnson

This paper extends techniques from affective psychology to show how cognitive models can be used to represent and reason about interaction with computer games. It is argued that this modeling activity provides insights into the motivational appeal that often distinguishes computer games from other forms of human computer interaction. The long-term aim behind this research is to use our improved...

2014
Tim Marsh

Although users have been interacting with computer and video games for decades, published work on gaming in the literature of human-computer interaction (HCI) has been limited until recently. Despite this lack of research, the computer games industry has become one of the most lucrative technological and media industries, raising questions about whether the HCI community really has anything to ...

Journal: :IEEE Computer 2001
John E. Laird

A lthough computer and video games have existed for fewer than 40 years, they are already serious business. Entertainment software, the entertainment industry’s fastest growing segment, currently generates sales surpassing the film industry’s gross revenues. Computer games have significantly affected personal computer sales, providing the initial application for CD-ROMs, driving advancements in...

2015
Karen Collins Kevin Harrigan Michael J. Dixon

A much neglected area of research into game sound (and computer games in general) is the use of sound in the games on electronic gambling machines (EGMs). EGMs have many similarities with commercial computer games, particularly arcade games. Drawing on research in film, television, computer games, advertising, and gambling, this chapter introduces EGM sound and provides an introduction into the...

2005
Mats Wiklund

As multiplayer games evolve in functionality and with respect to the number of participants, ingame communication between players is increasing. As in-game communication increases, games may be considered the natural medium for computer based communication in general. Special issues may arise due to the real-time nature of many games, as intraplayer communication must not interfere with other p...

Journal: :Active Learning in Higher Education 2011

Journal: :Procedia - Social and Behavioral Sciences 2012

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید