نتایج جستجو برای: audience engagement
تعداد نتایج: 76965 فیلتر نتایج به سال:
The overall aim of public academic science communication is to engage a non-scientist with a particular field of science and/or research topic, often driven by the expertise of the academic. An e-survey was designed to provide insight into respondent's current and future engagement with science communication activities. Respondents provided a wide range of ideas and concerns as to the 'common p...
We investigated whether an active learning approach, facilitated by a personal response system, would lead to improved student engagement and learning outcomes in large-group physiology lectures for undergraduate science students. We focused on encouraging students' active learning in lectures, whereas previous studies have made more use of audience response technology during lectures for forma...
It is increasingly important for all citizens, and especially youth, to understand how viruses impact our health, communities and environment. Particularly for youth less interested in traditional science learning materials, comics may provide a way to engage teenagers with scientific information about viruses. We compared the impacts of different formats of educational materials on teenagers’ ...
study into the mauve stinger. “The trouble is that we know so little about jellyfish,” says Haughton. Most people think of them as having little impact on ecosystems. “Now we need to learn, very quickly, about their behaviour and about their breeding patterns in our waters.” The team is getting its first basic data by monitoring the number of jellyfish spotted from the decks of ferries crossing...
employee engagement at work is a concept that recently entered in organizational discussions in past two decades. engaged employees are happy, energetic and productive employees that are willing to invest the discretionary effort through the work and organizational roles. previous literatures show that employee engagement at work is affected by different personal, vocational and organizational ...
The paper discusses a formal didactic activity in higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for Bagatti Valsecchi House Museum. involved BSc Design students developing interactive solutions aimed at reaching out "under 35" community museum with engaging entertaining experiences. For this purpose, stakeholder g...
Idol-nurturing reality shows that aim to produce idol groups by audience-chosen have become a hotbed for nurturing celebrities. The unique concepts and designs of idol-nurturing attracted group committed female fans. As result, the show has an essential genre in Asian market part culture. This study concerned psychology behavior fans throughout shows. Results structural equation modeling based ...
There is growing attention to student assessments designed reach beyond the classroom, including with an immediate or future audience. The impact of audience, however, has not been examined in multimodal across continents, institutions, disciplines, and teaching contexts. Using qualitative data, this article examines on learning incorporating audience awareness diverse settings through projects...
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