نتایج جستجو برای: appropriation
تعداد نتایج: 3146 فیلتر نتایج به سال:
This thesis looks at how older people integrate computers and the Internet into their everyday lives and make these technologies their own as part of their broader experience of ageing. The thesis starts by considering the limits of current ‘deficit-driven’ models of accessible design used in relation to older people and highlights a need to develop new approaches which can accommodate the adap...
This position paper describes how appropriation of groupware systems takes place in the Oregon Software Development Process. It calls for a special focus on highlevel groupware patterns as communicative and educational means for end-users and developers.
The article focuses on two parafictional figures created by Israeli artists at about the same time in early 2000s: Oreet Ashery’s Marcus Fisher and Roee Rosen’s Justine Frank. Through a close reading of these case studies, I examine phenomenon characters as extreme cases voice appropriation. Against background rising international concern with cultural appropriation, sociopolitical context char...
This essay will attempt to show that Anglo-American culture research can make a significant contribution to a better understanding of digital games, their production contexts and acquisition processes. A close examination of a game’s production context will shed light on structures, processes and ideologies which influence the development of a game on a conscious or unconscious level. The analy...
Using an appropriation game setting, we examine individual responses to changes in a groups' vulnerability to a probabilistic loss (L) of a public good. The probabilistic loss parameter entails losing 10, 50 or 90% of the value of the public good that is maintained through cooperation, where the likelihood of the loss decreases in total group cooperation. By design, the expected marginal net be...
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