نتایج جستجو برای: adaptive game
تعداد نتایج: 301095 فیلتر نتایج به سال:
In a clinical environment for rehabilitation therapy, one exoskeleton is usually shared by multiple patients. If the exoskeleton has a rigid structure which is actuated to mobilize a patient, it will be challenging to guarantee these on-site adjustments can make the rigid exoskeleton fit each patient kinematically perfectly. This paper proposes to design an exoskeleton using compliant continuum...
The main aim of this research is to provide children who have an early language delay with an adaptive way to train their vocabulary taking into account individuality of the learner. The suggested system is a mobile game-based learning environment which provides simple tasks where the learner chooses a picture that corresponds to a played back sound from multiple pictures presented on the scree...
This paper presents terrain reasoning based on the waypoint graph typically present in 3D action games. It discusses terrain reasoning concepts, and how the waypoint graph can be reasoned about. The paper discusses and demonstrates the relation between tactics and terrain. A case-study shows how to develop off-line and in-game reasoning to pick good sniping spots, and how to use game-play feedb...
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of the game with no agent, and two versions with agents that differ only in the accuracy of the student model used to guide the agent’s interventions. We found no difference in student learning across the three condition...
This paper provides a survey of software agents in adaptive serious games. It outlines the most important challenges of the game design such as adaptation. The study (i) overviews the state of the art of behavior programming in agent-based games (ii) provides our further reflection about the agent programming model dedicated to therapeutic serious game (iii) and finally introduces some major ch...
In an earlier study, presented at the 3 rd EUCASS [1], an innovative guidance strategy was outlined by integrating the design of a multiple model adaptive estimator and a differential game based guidance law. Such strategy indicated two potential breakthroughs in the interception of randomly maneuvering targets in Ballistic Missile Defense. Further studies indicated that while the differential ...
We explore an approach for inferring player preference functions for interactive entertainment. The goal is to be adaptive and scalable by extracting the function through observation, and using a vocabulary that can be understood by game authors rather than depend upon the quirks of individual players. We demonstrate our approach for a number of simulated players in two simulated game environme...
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