نتایج جستجو برای: 3 educational
تعداد نتایج: 1953822 فیلتر نتایج به سال:
4 Prominent Research Challenges 3 4.1 Multi-Modal Perception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4.2 Design and Human Factors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4.3 Developmental/Epigenetic Robotics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4.4 Social, Servi...
This paper sets out the central problem of current blended learning research that it does not have an appropriate focus on educational theory. The paper explains how the blended learning praxis in higher education can be understood in terms of Rousseau’s educational theory. The research methods for collecting qualitative data from 28 academics in 3 universities are explained concisely. The anal...
Serious games have become an important genre of digital media and are often acclaimed for their potential to enhance deeper learning because of their unique technological properties. Yet the discourse has largely remained at a conceptual level. For an empirical evaluation of educational games, extra effort is needed to separate intertwined and confounding factors in order to manipulate and thus...
Educational technology research has moved through several stages or “ages”, focusing at the beginning on the content to be learned, then on the format of instructional messages and, finally on the interaction between computers and students. The present paper reviews the research in technology-based learning environments in order to give both a historical perspective on educational technology re...
Time-use diaries were collected over a 3-year period for 2 cohorts of 2- and 4-year-old children. TV viewing declined with age. Time spent in reading and educational activities increased with age on weekdays but declined on weekends. Time-use patterns were sex-stereotyped, and sex differences increased with age. As individuals' time in educational activities, social interaction, and video games...
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