نتایج جستجو برای: virtual learning
تعداد نتایج: 731058 فیلتر نتایج به سال:
In this study, we examined how self-regulated learning (SRL) and gender influences performance in an educational game for 8th-grade students (N 130). Crystal Island–Outbreak is an immersive, inquirybased, narrative-centered learning environment featuring a microbiology science mystery aligned with 8th-grade science curriculum. SRL variables predicted successful in-game performance even after ac...
This paper proposes the use of Virtual Reality (VR) as the enabling tool for delivering and learning construction layout and surveying. VR is used to provide an interactive learning experience through real-time computer generated imagery (CGI). The students learn and apply the theoretical part of the class through the interaction with the virtual surveying equipment in a virtual environment (VE...
This chapter describes the process of design and development of the Virtual English Adventure in Second Life. The in-depth description and explanation of designing and developing the tasks and activities involved in the Virtual English Adventure project provides the scale and amount of time and effort required to utilize a virtual tool for educational purposes. The Virtual English Adventure is ...
This paper explores whether motoric skills acquired within a virtual training environment can be successfully transferred to the real world by comparing a virtual environment with a traditional learning environment. Specifically, a system for learning juggling with virtual balls was designed with a focus on approximating natural interaction. We propose a method of evaluating the acquisition and...
With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental learning, that is, learning that occurs without lear...
It has been shown that collaborative learning can be fostered by computer support, especially in distance learning situations, where students meet online with their peers to work collaboratively on exercises or projects and discuss in groups. We share the spreading belief that particularly virtual worlds (3D Collaborative Virtual Environments) are suitable for collaborative learning, and presen...
The paper presents an investigation into the role of virtual reality and web technologies in the field of distance education. Within this frame, special emphasis is given on the building of web-based virtual learning environments so as to successfully fulfill their educational objectives. In particular, basic pedagogical methods are studied, focusing mainly on the efficient preparation, approac...
Our research program explores the opportunities and challenges for engaging learning raised by emerging multiuser virtual environments such as Second Life and There. Students need an engaging learning environment that stimulates their self-efficacy and their outcome expectations. This paper focuses on exploratory research regarding students' preference to learn in a virtual world environment vs...
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