نتایج جستجو برای: video game

تعداد نتایج: 263850  

2016
Philip Bontrager Ahmed Khalifa Andre Mendes Julian Togelius

This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the dif...

2010
Jürgen Musil Angelika Musil Dietmar Winkler Stefan Biffl

Based on our observations in the Austrian video game software development practices we identified a lack of systematic processes and method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. Video game development includes heterogeneous disciplines, e.g. creative arts, game and content design, and software. Nevertheless, improvement of team c...

J. Gao J. Xu J. Y. Dong S. P. Wan

For many decision problems with uncertainty, triangular intuitionistic fuzzy number is a useful tool in expressing ill-known quantities. This paper develops a novel decision method based on zero-sum game for multiple attribute decision making problems where the attribute values take the form of triangular intuitionistic fuzzy numbers and the attribute weights are unknown. First, a new value ind...

Journal: :Psychological science 2005
Brad E Sheese William G Graziano

This experiment examined the effect of video-game violence on cooperative decision making. Participants (N= 48) were randomly assigned to play either a violent or a nonviolent version of the video game Doom in dyads. Following the video-game task, participants were separated and given an opportunity to choose to cooperate with their partner for mutual gain, withdraw from the interaction, or exp...

2011
Noor Shaker Stylianos Asteriadis Georgios N. Yannakakis Kostas Karpouzis

Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed to build a corpus based on game events and recorded video sessions from human players while playing Super Mario Bros. We present different types of information that have been extracted from game context, player preference...

Journal: :Journal of speech, language, and hearing research : JSLHR 2017
Gabriel J Cler Talia Mittelman Maia N Braden Geralyn Harvey Woodnorth Cara E Stepp

Purpose Video games provide a promising platform for rehabilitation of speech disorders. Although video games have been used to train speech perception in foreign language learners and have been proposed for aural rehabilitation, their use in speech therapy has been limited thus far. We present feasibility results from at-home use in a case series of children with velopharyngeal dysfunction (VP...

2008
Sander Bakkes Pieter Spronck Jaap van den Herik

Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive le...

Journal: :BJET 2017
Varvara Garneli Michail N. Giannakos Konstantinos Chorianopoulos

Research into educational technology has evaluated new computer-based systems as tools for improving students’ academic performance and engagement. Serious games should also be considered as an alternative pedagogical medium for attracting students with different needs and expectations. In this field study, we empirically examined different forms of serious-game use for learning on learning per...

2012
Tobias Greitemeyer Silvia Osswald

Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...

2012
Derek Lomas

Video game levels are configurations of a set of game parameters; the possible options represented by these game parameters constitute the total design space of a video game. By manipulating game parameters, level designers are able to craft and optimize player experiences. Our research involves the systematic exploration of the design space of an educational game in order to understand how dif...

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