نتایج جستجو برای: traveling time

تعداد نتایج: 1902676  

Journal: :Discrete Applied Mathematics 1993
Gerard A. P. Kindervater Jan Karel Lenstra Martin W. P. Savelsbergh

In memory ofPaolo Camerini Local search is a well-known and a well·investigated solution approach for the traveling salesman problem. It is not obvious, however, how local search for the TSP has to be implemented efficiently when each city has to be visited within one or more given time windows.1bis is particularly true when parallel computer architectures are available. We consider these quest...

this article proposes a new algorithm for finding a good approximate set of non-dominated solutions for solving generalized traveling salesman problem. Random gravitational emulation search algorithm (RGES (is presented for solving traveling salesman problem. The algorithm based on random search concepts, and uses two parameters, speed and force of gravity in physics. The proposed algorithm is ...

2013
Richard Hoshino Ken-ichi Kawarabayashi

The Traveling Tournament Problem (TTP) is a wellknown NP-complete problem in sports scheduling that was inspired by the application of optimizing schedules for Major League Baseball to reduce total team travel. The techniques and heuristics from the n-team TTP can be extended to optimize the scheduling of other sports leagues, such as the Nippon Professional Baseball (NPB) league in Japan. In t...

Journal: :Oper. Res. Lett. 2016
Rishiraj Bhattacharyya

The Traveling Tournament problem is a problem of scheduling round robin leagues which minimizes the total travel distance maintaining some constraints on consecutive home and away matches. The problem was proven NP-hard when the upper bound on any consecutive home or away stint is 3. In this paper, we prove that even without the constraints on the consecutive home or away matches, the problem r...

Journal: :Annals OR 2014
Stephan Westphal Karl Noparlik

In this paper we propose an approximation for the Traveling Tournament Problem which is the problem of designing a schedule for a sports league consisting of a set of teams T such that the total traveling costs of the teams are minimized. Thereby, it is not allowed for any team to have more than k home-games or k away-games in a row. We propose an algorithm which approximates the optimal soluti...

2014
Zhi Ling Linling Zhu Z. Ling L. L. Zhu

In this paper, a reaction-diffusion equation with discrete time delay that describes the dynamics of the blood cell production is analyzed. The existence of the traveling wave front solutions is demonstrated using the technique of upper and lower solutions and the associated monotone iteration.

2011
Deepa Srinivasan Xuxian Jiang

Honeypots have proven to be an effective tool to capture computer intrusions (or malware infections) and analyze their exploitation techniques. However, forensic analysis of compromised honeypots is largely an ad-hoc and manual process. In this paper, we propose Timescope, a system that applies and extends recent advances in deterministic record and replay to high-interaction honeypots for exte...

Journal: :CoRR 2011
Greg N. Frederickson Barry Wittman

A bicriteria approximation algorithm is presented for the unrooted traveling repairman problem, realizing increased profit in return for increased speedup of repairman motion. The algorithm generalizes previous results from the case in which all time windows are the same length to the case in which their lengths can range between l and 2. This analysis can extend to any range of time window len...

2016
Konstantinos Semertzidis Evaggelia Pitoura

Most graph structured data, such as data created from the web, social, citation and computer networks, evolve over time. In this paper, we assume that we are given the history of a graph in the form of a sequence of graph snapshots. Our goal is to define the different types of queries that one can ask regarding the graph history and present an initial approach to storing graph snapshots and pro...

2005
Sam King George Dunlap Peter Chen Min Xie

Operating systems are among the most difficult of software systems to debug with traditional cyclic debugging. They are non-deterministic; they run for long periods of time; their state and code is large and complex; and their state is easily perturbed by the act of debugging. This paper describes a time-traveling virtual machine that overcomes many of the difficulties associated with debugging...

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