نتایج جستجو برای: stxb ipad

تعداد نتایج: 1348  

2013
LAI-CHUNG LEE

The paper develops Child-Computer Interaction (CCI) for 86 children including 42 boys and 44 girls aged 4-6 out of four kindergartens in Taipei City, Taiwan. CCIe is an implication of embodied interaction with Kinect. CCIt is tactile interaction with iPad. CCIm is a multimodal interaction, an innovative integration of iPad and Kinect. The effectiveness of the CCI is evaluated by problemsolving ...

2016
Charles Martin

The group experience of synchronisation is a key aspect of ensemble musical performance. This paper presents a number of strategies for syncing performance information across networked iPad-instruments to enable creativity among an ensemble of improvising musicians. Acoustic instrumentalists sync without mechanical intervention. Electronic instruments frequently synchronise rhythm using MIDI or...

Journal: :Infection and immunity 2007
Andrew J Olive Roma Kenjale Marianela Espina David S Moore Wendy L Picking William D Picking

Shigella flexneri uses its type III secretion apparatus (TTSA) to deliver invasins into human cells. This TTSA possesses an external needle with IpaD at its tip. We now show that deoxycholate promotes the stable recruitment of IpaB to the needle tip without inducing a rapid burst of type III secretion. The maintenance of IpaB at the needle tip requires a stable association of IpaD with the Shig...

Journal: :Human technology 2021

In recent years, music technology in the classroom has relied on general devices such as iPad. current study, we used a mixed-methods approach to examine learning performance, experience, and behavior of two class groups primary school students (N = 42), using established (i.e., iPad with Keyboard Touch Instrument app) novel (KAiKU Music Glove). Results show significant difference change test s...

2013
Nor Azah Abdul Aziz

This research aimed to investigate how children aged two to twelve years interact with gestures and interface design on touch screen applications. Given that children love to explore and also that applications (apps) need to be age-and-gestureappropriate to be effective, this new study focuses on how children of different ages use a range of applications on the tablet (iPad) and gestures such a...

Journal: :IJICTE 2015
John M. Hineman Tiffany T. Boury George W. Semich

This paper reports the results of an action-research case study that investigated the efforts undertaken by technology-literate school leaders to facilitate the implementation of a school-wide 1:1 iPad program and the subsequent influence those efforts had on teachers’ technology self-efficacy. The investigation highlights what the study’s authors have determined to be a critical component in t...

2013
Yoojin Kim Nita Sutreja Jon Froehlich Leah Findlater

Touchscreen devices have rapidly become one of the most pervasive video game platforms in the world and, in turn, an integral part of popular culture; however, little work exists on comprehensively examining their accessibility. In this poster paper, we present initial findings from a survey and qualitative analysis of popular iPad touchscreen games with a specific focus on exploring factors re...

Journal: :Pediatrics 2014
Sharon E Jacob Shehla Admani

We discuss allergic contact dermatitis to the iPad to highlight a potential source of nickel exposure in children.

2011
Kevin Gaunt Felix M. Schmitz Markus Stolze

When designing questionnaires for iPad an important design decision is whether to use popover listings or button listings for representing singlechoice selections. In this paper we examined effects of each listing method on performance and subjective preferences when performing a non-linear selection task. A quantitative experiment (N = 39) with the two within-factors (1) listing method (popove...

2014
Andrea Gerino Nicolò Alabastro Cristian Bernareggi Dragan Ahmetovic Sergio Mascetti

Tablet computers are becoming a common tool to support learning since primary school. Indeed, many didactic applications are already available on online stores. Most of these applications engage the child by immersing the educational purpose of the software within an entertaining environment, often in the form of a game with sophisticated graphic and interaction. Unfortunately, this makes most ...

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