نتایج جستجو برای: silhouette and lightfast

تعداد نتایج: 16827405  

2003
German K. M. Cheung Simon Baker Takeo Kanade

Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications such as non-invasive 3D model acquisition, obstacle avoidance, and more recently human motion tracking and analysis. One of the limitations of SFS, however, is that the approximated shape can be very coarse when there a...

2003
German K. M. Cheung Simon Baker Takeo Kanade

Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette images. The original SFS formulation assumes that all of the silhouette images are captured either at the same time or while the object is static. This assumption is violated when the object moves or changes shape. Hence ...

2004
Hui Xu Minh X. Nguyen Xiaoru Yuan Baoquan Chen

We present a new method for rendering silhouettes of point-based models. Due to the lack of connectivity information, most existing polygon-based silhouette generation algorithms cannot be applied to point-based models. Our method not only bypasses this connectivity requirement, but also accommodates point-based models with sparse non-uniform sampling and inaccurate/no normal information. Like ...

2005
Martin de La Gorce Nikos Paragios

In this report, we detail a novel approach to recover 3D hand pose from 2D images. To this end, we introduce a compact 3D hand model in a low dimension space where anatomy, kinematics and dynamics are implicitly inherited. The parameters of this model are recovered through a Bayesian inference approach. To this end, we propose an objective function which aims at separating the hand-skin charact...

2008
Yasushi Makihara Ryusuke Sagawa Yasuhiro Mukaigawa Tomio Echigo Yasushi Yagi

Gait identification has recently gained attention as a method of identifying individuals at a distance. Thought most of the previous works mainly treated straight-walk sequences for simplicity, curved-walk sequences should be also treated considering situations where a person walks along a curved path or enters a building from a sidewalk. In such cases, person’s body sometimes tilts by centrifu...

2006
Murat Ekinci

Recognition of a person from gait is a biometric of increasing interest. This paper presents a new approach on silhouette representation to extract gait patterns for human recognition. Silhouette shape of a motion object is first represented by four 1-D signals which are the basic image features called the distance vectors. The distance vectors are differences between the bounding box and silho...

2005
Mukta Prasad Andrew W. Fitzgibbon Andrew Zisserman

We show how a 3D model of a complex curved object can be easily extracted from a single 2D image. A userdefined silhouette is the key input; and we show that finding the smoothest 3D surface which projects exactly to this silhouette can be expressed as a quadratic optimization, a result which has not previously appeared in the large literature on the shape-from-silhouette problem. For simple mo...

2008
Chao Zhu Xiaopeng Zhang Bao-Gang Hu Marc Jaeger

Reconstruction of a real tree from scattered scanned points is a new challenge in virtual reality. Although many progresses are made on main branch structures and overall shape of a tree, reconstructions are still not satisfactory in terms of silhouette and details. We do think that 3D reconstruction of the tree crown shapes may help to constrain accurate reconstruction of complete real tree ge...

Journal: :Computers & Graphics 2008
Johannes Zimmermann Andrew Nealen Marc Alexa

We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the displayed surface. The system then segments all image-space silhouettes of the projected surface, identifies among all silhouette segments the best matching part, derives vertices in the surface mesh corresponding to the s...

2014
Pratik Chattopadhyay Shamik Sural Jayanta Mukherjee

A key-pose based gait recognition approach is proposed that utilizes the depth streams from Kinect. Narrow corridor-like places, such as the entry/ exit points of a security zone, are best suited for its application. Alignment of frontal silhouette sequences is done using coordinate system transformation, followed by a three dimensional voxel volume construction, from which an equivalent fronto...

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