نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

2005

My long-term research objectives are:-Haptic Landscapes for Virtual Environments (VE); Human-Machine Media-Human biomechanics and neural control of movements.-Biologically inspired control of humanoid robots.-Haptic Landscapes for Virtual Environments (VE); Human-Machine Media. You feel like going for a jog. However, the temperature outside is below freezing and you don't like running in extrem...

Journal: :Journal of Visualization and Computer Animation 2006
Julien Pettré Jean-Paul Laumond

Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inputs can be user-defined or automatically computed to achieve high level operations (e.g. obstacle avoidance). This paper presents a locomotion controller based on a motion capture edition technique. The inputs are the ...

2005
Alejandra García-Rojas Mario Gutiérrez Daniel Thalmann Frédéric Vexo

We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in the Virtual Environment to which they react. A large set of pre-recorded animations will be used to obtain such model. We have defined a knowledge-based system to store animations of reflex movements taking into account personali...

Journal: :Biomedical sciences instrumentation 2005
J Kang D K Wright S F Qin Y Zhao

This paper describes the framework of a real-time simulation system to model human behavior and reactions in dangerous environments. The system utilizes the latest 3D computer animation techniques, combined with artificial intelligence, robotics and psychology, to model human behavior, reactions and decision making under expected/unexpected dangers in real-time in virtual environments. The deve...

2008
A Murgia R Wolff P M Sharkey B Clark

We present a novel way of interacting with an immersive virtual environment which involves inexpensive motion-capture using the Wii Remote. A software framework is also presented to visualize and share this information across two remote CAVE-like environments. The resulting applications can be used to assist rehabilitation by sending motion information across remote sites. The application’s sof...

2016
Juin-Ling Tseng

With 3D virtual reality (VR) technology and game design developing rapidly, a growing number of research experts are becoming involved in the study of motion sensor interactions and VR headset devices. At present, headset devices easily cost up to hundreds or even thousands of dollars. As a general gaming accessory, the price point of these devices is quite high. To reduce the cost of gaming ac...

Introduction: Using modern technologies like virtual reality in rehabilitation can promise a great movement in medical sciences as sometimes, these technologies shorten the path of reaching the goal. In the present study, a virtual reality environment with the ability of physical interaction was designed to test and measure the hand motion, and a sample of electronic equipment was presented alo...

Journal: :Nature Reviews Cancer 2010

2000
Levent U. Gökdere Charles W. Brice Roger A. Dougal

A new modeling and simulation tool, the Virtual Test Bed (VTB), is introduced. The VTB is a software environment that has been developed for design, analysis, and virtual prototyping of large-scale multi-technical systems. It has the capability of integrating models, which have been created in a variety of languages such as SPICE, ACSL , and SABER , into one simulation environment. It also pr...

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