نتایج جستجو برای: playing
تعداد نتایج: 33390 فیلتر نتایج به سال:
0. Let G be a reductive group over Z. For any field F we can consider the group Gp of F-points on G. At first glance, the groups Gp for different fields F appear to have little in common with each other. I. Gelfand has conjectured that (1) The structure of the representations of GF has fundamental features which do not depend on a choice of F. (2) Moreover, it is possible to define representati...
In this paper, we deal with the topic of multi-game playing, i.e. creating agents able to autonomously learn to play any game within some arbitrarily defined genre. We describe the motivation for research in this particular area and briefly summarize the most important undertakings. Subsequently, we present a relatively young multi-game playing platform, called the General Game Playing (GGP) an...
General game players can drastically reduce the cost of search if they are able to solve smaller subproblems individually and synthesise the resulting solutions. To provide a systematic solution to this (de-)composition problem, we start off with generalising the standard decomposition problem in planning by allowing the composition of individual solutions to be further constrained by domaindep...
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation architecture and design issues behind Ogre, a General Game Playing agent designed at Florida International University. Our main contribution is an innovative algorithm for automatically generating efficient evaluation functio...
background: nowadays computer games are one of the main entertainments for children and adolescents. there are different results about positive and negative impacts of these games. the aim of this study was the survey of relationship between playing computer games and aggression in guidance school students of kermanshah city in 2012. methods: in this cross sectional study, 573 student selected ...
This paper describes studies focusing on how gender and grouping affects performance and attitudes of children playing a puzzle solving game called The Incredible Machine. We found that children playing together on one machine solved significantly more puzzles than children playing alone on one machine. Female/Female pairs playing together on one machine, on average, completed significantly mor...
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