نتایج جستجو برای: playfulness
تعداد نتایج: 552 فیلتر نتایج به سال:
The cultural phenomenon that Minecraft (Mojang 2009) has become over the past decade demonstrates, amongst many other things, a powerful appetite for games where player is thrown in virtual playground to do as they please. Aerospace-themed survival-crafting game Astroneer (2019) by System Era Softworks one of such video released since capitalizes on this trend. appeal lies can be enjoyed player...
Background and Study Aim. The objective of this research was to determine the social representations game in physical education teachers belonging Chilean educational system, searching for sense meaning given by educators aspect.
 Material Methods. study sample consisted 14 teachers, who were chosen convenience sampling method. Semi-structured interviews used collect data from participants...
The fast proliferation of social networking sites (SNS) offers Internet users new possibilities for developing and maintaining their social network. Despite a growing interest in SNS, less research attention has been paid to SNS usage from the perspective of personality, that is, the Big Five personality traits. This study develops a model to elucidate how extraversion, an important dimension o...
The role which museums can play in science education is discussed in general and with particular reference to the Exploratorium in San Francisco. We describe how art, an atmosphere of playfulness, and exhibits about the mechanisms of human sensory perception, have figured in the development of our museum. It is suggested that some of the objectives of interdisciplinary survey science courses ca...
Based on self-determination theory (SDT), this study proposed an extended Technology Acceptance Model (TAM) in the context of e-learning service. In the proposed model perceived usefulness, perceived playfulness and perceived ease of use are predicted to be influenced by perceived autonomy support, perceived competence and perceived relatedness. Although TAM has received fairly extensive attent...
The terms “cultural computing” and “entertainment computing” can be disturbing if looked at from the artists’ point of view. Computing has always been part of the culture of the time, and this was especially true in the decades surrounding the birth of computing, when the structuralist paradigm was dominant in many areas of human endeavour. Perhaps what distinguishes, or should distinguish, “cu...
The effects of the selective 5HT(1A) agonist 8-OH-DPAT were assessed on the play behavior of juvenile rats. When both rats of the test pair were comparably motivated to play, the only significant effect of 8-OH-DPAT was for play to be reduced at higher doses. When there was a baseline asymmetry in playful solicitation due to a differential motivation to play and only one rat of the pair was tre...
Attachment theory is presented in this article as involving embodied relational processes within complex relational systems. Two narrative-like ‘events’ are re-presented to illustrate very young children playfully relating – connecting and communicating interand intrasubjectively. The ethnographic-inspired research methods included the researcher as a participant observer, an outsider, an other...
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