نتایج جستجو برای: mere entertainment
تعداد نتایج: 20704 فیلتر نتایج به سال:
We present an extension of Kansei mediated communication in the field of entertainment. We propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. We present some inspiration for our approach in terms of culture and then discuss them. We relate our work to the Western and to the Eastern world. Thus we use cultural examples from England, Fra...
Entertainment computing is on its way getting an established research arena in industry and academia as well. To bring all the different contributing research communities together shared resources (e.g. email distribution list, conference series, and journals), organizational structures (e.g. special interests groups, technical committees, etc.) and unifying ideas are helpful. One unifying idea...
In this paper we report on a novel form of media we call BioMedia. We introduce the concept and we explain its features. We then present two prototypes we have developed using BioMedia in entertainment.
Sensors are becoming ubiquitous in all areas of science, technology, and society. In this Special Issue on "Sensors for Entertainment", developments in progress and the current state of application scenarios for sensors in the field of entertainment is explored.
Techniques developed in the fields of evolutionary computation, adaptive systems, agents, and artificial neural networks can be used in entertainment robotics in order to provide easy access to the robot technology. We have developed a number of user-guided approaches based on the techniques from these research fields. These techniques include user-guided behaviour-based systems, user-guided ev...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید