نتایج جستجو برای: maker one

تعداد نتایج: 2012207  

2013
Ehsan Abbasnejad

Decision theory focuses on the problem of making decisions under uncertainty. This uncertainty arises from the unknown aspects of the state of the world the decision maker is in or the unknown utility function of performing actions. The uncertainty can be modeled as a probability distribution capturing our belief about the world the decision maker is in. Upon making new observations, the decisi...

2011
Dan Hefetz Michael Krivelevich Miloš Stojaković Tibor Szabó

The classical positional game Box was introduced by Chvátal and Erdős in 1978 in their study of the biased connectivity game on the complete graph. Their analysis was subsequently extended by Hamidoune and Las Vergnas. The board of the Box game consists of elements of n disjoint sets (boxes), which might vary in size. The game is played by two players, Maker and Breaker. Maker claims m board el...

2012
Abraham Othman Tuomas Sandholm

A market maker sets prices over time for wagers that pay out contingent on the future state of the world. The market maker has knowledge of the probability of realizing each state of the world, and of how the price of a bet affects the probability that traders will accept it. We compare the optimal policy for risk-neutral (expected utility maximizing) and Kelly criterion (expected log-utility m...

Journal: :Library Hi Tech 2014
Heather Michele Moorefield-Lang

Purpose – The purpose of this paper is to describe the implementation of 3D printing and maker spaces in various library settings. Insights, challenges, successes, projects as well as recommendations will be shared. Commonalities across libraries 3D printing technologies and maker space learning areas will also explored. Design/methodology/approach – This paper delves into six case studies of l...

Journal: :Electr. J. Comb. 2013
Asaf Ferber Roman Glebov Michael Krivelevich Hong Liu Cory Palmer Tomás Valla Máté Vizer

In this paper we consider biased Maker-Breaker games played on the edge set of a given graph G. We prove that for every δ > 0 and large enough n, there exists a constant k for which if δ(G) ≥ δn and χ(G) ≥ k, then Maker can build an odd cycle in the (1 : b) game for b = O ( n log n ) . We also consider the analogous game where Maker and Breaker claim vertices instead of edges. This is a special...

2007
Chad Hogg Hector Muñoz-Avila

We present HTN-MAKER, an offline and incremental algorithm for learning the structural relations between tasks in a Hierarchical Task Network (HTN). HTN-MAKER receives as input a STRIPS domain model, a collection of STRIPS plans, and a collection of task definitions, and produces an HTN domain model. HTN-MAKER is capable of learning an HTN domain model that reflects the provided task definition...

Journal: :IxD&A 2016
Yana Boeva Ellen Foster

Making is considered to be democratizing technology design and production. Yet, in many cases, in order to be a successful maker or have a rewarding maker experience, participants/makers need to bring in some form of expertise, creating both implicit and explicit barriers for differentiated publics to take part. We explore the literature and existing scholarship regarding expertise and making, ...

Journal: :Random Struct. Algorithms 2014
Tobias Müller Milos Stojakovic

We look at Maker-Breaker k-clique game played on the edge set of the random graph G(n, p). In this game, two players, Maker and Breaker, alternately claim unclaimed edges of G(n, p), until all the edges are claimed. Maker wins if he claims all the edges of a k-clique; Breaker wins otherwise. We determine that the property that Maker can win this game has a threshold at n− 2 k+1 , for all k > 3....

Journal: :Discrete Mathematics & Theoretical Computer Science 2014
Ian Norris Nándor Sieben

In a biased weak (a, b) polyform achievement game, the maker and the breaker alternately mark a, b previously unmarked cells on an infinite board, respectively. The maker’s goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the (a, b) game can be built from winning strategies for games involving f...

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