نتایج جستجو برای: ipad
تعداد نتایج: 1291 فیلتر نتایج به سال:
This study explored how the pedagogical knowledge construct of TPACK and a scaffolded use gradual release responsibility framework helped preservice teachers design literacy instruction with iPad. qualitative used an interpretivist approach case to closely examine each participant’s (n = 38) experience iPad plan instruction. Data were triangulated observation logs, individual surveys, lesson ar...
BACKGROUND Limited access to Cognitive Training (CT) for people with schizophrenia (SZ) prevents widespread adoption of this intervention. Delivering CT remotely via tablets may increase accessibility, improve scheduling flexibility, and diminish patient burden. METHODS In this reanalysis of data from a larger trial of CT, we compared two samples of individuals with SZ who chose to complete 4...
In this paper, we present the BladeAxe: an iPad-based musical instrument leveraging the concepts of “augmented mobile device” and “hybrid physical model controller.” By being almost fully standalone, it can be used easily on stage in the frame of a live performance by simply plugging it to a traditional guitar amplifier or to any sound system. Its acoustical plucking system provides the perform...
According to recent researches, gaming can be used in educational contexts to improve learning processes. In this work, at first serious games are introduced by defining their key features, then their applicability to the music education field will be discussed. Finally, the paper will present a specific case study focusing on real-time solfège of scores with frequent clef changes. The resultin...
The introduction of the iPad and similar form-factor devices (e.g. Samsung Galaxy Tab, Asus Eee Pad and Motorola Xoom) has provided a unique opportunity for older adults to engage with mobile computing devices and platforms. Engagement with ‘traditional’ computing devices amongst older adults, including arguably mobile devices, such as laptop computers is low due to dexterity issues amongst thi...
In this DEMO we present the first worldwide WebGL implementation of a talking head (LuciaWebGL), and also the first WebGL talking head running on iOS mobile devices (Apple iPhone and iPad).
Nidhi Garg writes an article about how design patent protection affects product lines and the average consumer. The analysis is done in light of the case between Apple and Samsung over patents relating to iPhones and iPads. The article focuses on design patent protection and how it has evolved over history. After an analysis of the laws, regulation, and case law related to design patents the ar...
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