نتایج جستجو برای: interactive guessing from context strategy
تعداد نتایج: 6059156 فیلتر نتایج به سال:
This paper proposes a novel approach to detect and label objects within images and describes a two-player web-based guessing game – Ask’nSeek – that supports these tasks in a fun and interactive way. Ask’nSeek asks users to guess the location of a hidden region within an image with the help of semantic and topological clues. The information collected from game logs is combined with results from...
The aim of a modern Building Automation System (BAS) is to enhance interactive control strategies for energy efficiency and user comfort. In this context, we develop a novel control algorithm that uses a stochastic building occupancy model to improve mean energy efficiency while minimizing expected discomfort. We compare by simulation our Stochastic Model Predictive Control (SMPC) strategy to t...
The aim of a modern Building Automation System (BAS) is to enhance interactive control strategies for energy efficiency and user comfort. In this context, we develop a novel control algorithm that uses a stochastic building occupancy model to improve mean energy efficiency while minimizing expected discomfort. We compare by simulation our Stochastic Model Predictive Control (SMPC) strategy to t...
the effect of learning strategies on the speaking ability of iranian students in the context of language institutes abstract language learning strategies are of the most important factors that help language learners to learn a foreign language and how they can deal with the four language skills specifically speaking skill effectively. acknowledging the great impact of learning strategies...
Starting from the assumption that Serbia is in arrears with implementation of concept interactive television and creation new forms advertising, author studies transformation patterns media content consumption using a multi-strategy research method habits young audience. Combining survey in-depth interview techniques qualitative analysis, concludes traditional TV advertising digital environment...
In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to the target, or a winner can be a player coming closest without guessing higher than the target. We study optimal strategies for players in these games and d...
The problem addressed concerns the determination of the average number of successive attempts of guessing a word of a certain length consisting of letters with given probabilities of occurrence. Both firstand second-order approximations to a natural language are considered. The guessing strategy used is guessing words in decreasing order of probability. When word and alphabet sizes are large, a...
In this paper we prove a conjecture of Bulter and Graham [2] on the existence of a certain way of marking the lines in [k] for any prime k. The conjecture states that there exists a way of marking each line of [k] one point so that every point in [k] is marked exactly a or b times as long as the parameters (a, b, n, k) satisfy the condition that there are integers s, t such that s + t = k and a...
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the uncertainty principle and the monogamy of entanglement, the probability that both players simultaneously succeed in guessing the outcome correctly is bounded. We are...
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