نتایج جستجو برای: game therapy
تعداد نتایج: 756881 فیلتر نتایج به سال:
Background. Basketball is a dynamic sport where athletes are expected to observe the fast movements of team players and opponents in a performance. This condition requires a collective focus on the stipulated tasks, to achieve peak performance. Besides, training is frequently performed to improve concentration and athlete performance. This instigates the need for technology-based methods, inclu...
knowledge management is the process of capturing, developing, sharing, and effectively using organizational knowledge as we known knowledge management literature emphasizes the importance of knowledge as a valuable asset for smes. this paper highlights the efficient sharing of knowledge as a way of creating core competencies in the smes that are in civil construction activities. this perspectiv...
mental rotation is the ability to imagine how an object will look if rotated away from the orientation in comparison with the one which is actually presented. that is a component of spatial abilities. this research aimed at comparing mental rotation ability in those with motor and cognitive experiences. the method of this research was causal-comparative and the sample was selected purposively. ...
Objective In our community, there are many children and adults who have certain distinctive aspects of mental, physical, emotional, or behavioral characteristics. The purpose of this study was to examine the effect of eight weeks play therapy program on the balance of the mentally retarded children. On this basis according to the needs of the children to play for freshness and lack of research ...
This paper details and evaluates the process used to create an iOS game to motivate children who have had reparative surgery for cleft lip or cleft palate and who are subsequently participating in speech therapy to do their home therapy exercises. Keywords—cleft palate; assistive games; speech therapy I. A NOTE ON CITATION In the interest of completion in the time allotted, sources are often no...
We present a first, proofofconcept experiment of the MAWii music therapy system, which uses Wiimotes as virtual instruments. This experiment involves four groups of children suffering from behavioral disorders and currently treated in a day hospital in Paris. Preliminary analysis shows that the system is robust, that patients were strongly motivated by it and that their behaviors and verbal e...
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