نتایج جستجو برای: game technique
تعداد نتایج: 711233 فیلتر نتایج به سال:
As the potential of the video game medium expands, new design challenges come to light. In this paper, we present the design of a wearable vibrotactile feedforward display for novice players. The device, named “The Gauntlet Guide,” is designed to provide vibrotactile guidance cues during navigation tasks in a fast-paced, visualand audio-intensive video game. We report on a preliminary study in ...
Player experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player’s physiological changes and game events. Our paper i...
A generative system that creates levels for 2D platformer games is presented. The creation process is driven by generic models of challenge-based fun which are derived from existing theories of game design. These models are used as fitness functions in a genetic algorithm to produce new levels that maximize the amount of player fun, and the results are compared with existing levels from the cla...
We consider a two-player partial-information game on a Markov chain, where each player attempts to minimize its own cost over a finite time horizon. We show that this game has always a Nash equilibrium in stochastic behavioral policies. The technique used to prove this result is constructive but has severe limitations because it involves solving an extremely large bi-matrix game. To alleviate t...
The effect of increasing quantum bits and Unruh effect on quantum Prisoners’ dilemma has been investigated for both entangled and unentangled initial states. The Nash equilibrium, as an important result of quantum game theory, was obtained through the different payoffs resulted from choosing various strategies. It has been shown that the non-inertial frame disturbs the symmetry of the game. Act...
Opponent modeling is a technique in computer game-playing which attempts to create a model of an opponent’s strategy. This model can then be used to predict the opponent’s future actions. This paper attempts to apply opponent modeling to the commercial card game Machiavelli, a game containing imperfect information. Neural networks are used to build the models. These neural networks are trained ...
The |{ algorithm is an eecient technique for searching game trees. As parallel computers become more available, it is important to have good parallel game tree search algorithms. Until now it is an open problem whether a linear speedup can be achieved with respect to sequential alpha{ beta. This note presents a sample of game trees with distinct leaf values, which are easy for sequential alpha{...
This chapter introduces critical gameplay design as a technique for creating digital games that offer alternative play. Critical gameplay provides the opportunity to explore game ethics through the way games are designed to be played. Since game designers outline the rules of play, game designs outline designer’s definitions of what is ethical and important. Taking the notion that, design is re...
Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...
The massive number of mobile games available necessitates a technique to help the consumer find the right game at the right time. This paper introduces HybridRank, a novel hybrid algorithm to deliver recommendations for mobile games. This technique is based on a personalised random walk approach, with the incorporation of both content-based and user-based information in the formulation of the r...
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