نتایج جستجو برای: flow experience

تعداد نتایج: 863791  

2002
Jari Takatalo Leif Laaksonen

Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of presence is considered as a psychological experience of being in a world generated by the computer instead of using the computer from the outside. As a field of research the psychology of VE is quite new and not well explored. In this study the three components of the sense of presence are examined: s...

Journal: :New Media & Society 2012
Chad Raphael Christine Bachen Pedro F. Hernández-Ramos

Flow theory offers an individualistic explanation of media enjoyment, while cooperative learning theory posits a social explanation for enhanced learning in groups. This classroom-based experimental study examines whether game players can experience both conditions and the influence of each on several types of civic knowledge, skills, and dispositions. We find that high quality cooperative lear...

2016
Majda Rijavec Tajana Ljubin

Flow is a highly enjoyable, optimal psychological state people feel when they are so focused on a task that it amounts to complete absorption in an activity. Flow was found to be related to desirable educational outcomes as well as higher well-being. The aim of this study was to assess how often students experience flow at the faculty (during lectures, seminars and exercises, learning, preparin...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه کاشان 1388

از این روی، 56 دانشجوی رشته ی مترجمی زبان انگلیسی دانشگاه کاشان در این تحقیق شرکت نموده و سه متن از نوع توضیحی نیستند و همچنین هیچ رابطه معناداری بین flow و پیشینه ی یادگیری فراگیران وچود ندارد. در بخش کیفی مطالعه، با 4 نفر از فراگیران که از میان جمعیت اماری فاز اول مطالعه انتخاب شده بودند مصاحبه گردید که اطلاعات به دست آمده در این قسمت، یافته های آماری را تأئید می کند. کلید واژگان: flow، نو...

Journal: :Interacting with Computers 2012
Luc Nijs Pieter Coussement Bart Moens Denis Amelynck Micheline Lesaffre Marc Leman

Please cite this article in press as: Nijs, L., et al. In Comput. (2012), http://dx.doi.org/10.1016/j.intc In this paper we report on the results of an experiment on the experience of flow and presence while engaging with an interactive music system, the Music Paint Machine. This music system provides a game-like environment in which a musician can create a digital painting by playing an acoust...

2011
Ahmed Y. Mahfouz Yi Maggie Guo

The present study examined flow theory in the literature and especially in ecommerce contexts: computer and online games, virtual environments, online shopping, interface design, marketing, and management. Designing for a positive user experience has become an equally important goal of interface design in addition to usability. Thus, studying user’s flow experience is a valuable undertaken, whi...

Journal: :Computers in Human Behavior 2006
Parvaneh Sharafi Leif R. Hedman Henry Montgomery

The engagement mode (EM) model describes how an IT user (subject) engages in an activity with an object in a certain mode. The model specifies five engagement modes (Enjoying/Acceptance, Ambition/Curiosity, Avoidance/Hesitation, Frustration/Anxiety, and Efficiency/Productivity), which are characterized on three dimensions (evaluation of object, locus of control between subject and object, and i...

Journal: :CoRR 2012
Kai Stapel Kurt Schneider

Information of many kinds is flowing in software projects and organizations. Requirements have to flow from the customer to the developers. Testers need to know the requirements as well. Boundary conditions and design decisions have to be at the right place at the right time. Information flow analysis with FLOW facilitates modeling of mode and route of the flow of information and experience ind...

Journal: :Canadian journal of occupational therapy. Revue canadienne d'ergotherapie 2011
Denise Reid

BACKGROUND Flow is a psychological state that might be viewed as desirable, and it occurs when a person is aware of his or her actions but is not being aware of his or her awareness. Mindfulness is viewed not as the achievement of any particular state, but as intentional awareness of what is, being aware of awareness. PURPOSE To examine theoretical perspectives and empirical research on flow ...

2009
Chunping Jiang Kai H. Lim Yongqiang Sun Jerry Zeyu Peng

It is common practice to have Websites interact with consumers by delivering personalized services, among which content relevance is most widely adopted on Internet advertising. However, little is known about the impact of relevance on consumers’ psychological states and the underlying mechanism of relationship between relevance and attitude toward Websites. Building upon flow theory and Hoffma...

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