In two previous essays (Perron, 2006 and Arsenault & Perron 2008), I have conceptualized the partaking in a game as a cognitive frame, as an ongoing process. To explain the gamer's immersion and progression through a game, I have resorted to the figure of the cycle, of the spiral instead of talking about Huizinga's " magic circle ". In this model, three interconnected spirals are represented: t...