نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :Asia Pacific Journal of Marketing and Logistics 2007

Journal: : 2022

Стаття присвячена дослідженню феномену «Entertainment» у системі мережевих комунікацій. Охарактеризовано, що в умовах діджиталізації характеристиках діяльнісних проявів зросла вага стильових технологічних засад, необхідних для забезпечення взаємозв’язку між різними культурно-інформаційними каналами. Саме таку стратегію демонструє система комунікацій, де креативна здатність зводиться до численни...

1999
Michael Mateas

AI-based art and entertainment opens new possibilities both for game design and for AI. For games, it points the way to intelligent entertainment that functions as High Culture. For AI, it points the way to expressive AI, a new viewpoint that can inform and direct AI research. These twin claims are discussed in light of the concrete examples provided by three AI-based art and entertainment syst...

2005
Ryohei Nakatsu Matthias Rauterberg Peter Vorderer

In this paper a new framework for entertainment computing is introduced and discussed. Based on already existing models and concepts the different links and relationships between enjoyment, flow, presence, and different forms of experiences are shown and their contributions to the new framework reviewed. To address the more fundamental and theoretical issues regarding entertainment, we have to ...

1995
James Helman

The use of real-time 3D computer graphics in interactive entertainment has grown dramatically recently. These entertainment applications include better arcade games, 3D-capable home game consoles, more sophisticated multiplayer games for location-based entertainment (LBE) centers, virtual actors on TV driven by puppeteers with motion capture devices, and even virtual interactive theatres where ...

2007
Jan Packer Roy Ballantyne

Theoretical analysis highlights the complexity of the relationship between education and entertainment in educational leisure settings and indicates the need for research in this area. This paper contributes to developing an understanding of the connections between, and compatibility of, education and entertainment, from the perspective of visitors to educational leisure settings. Questionnaire...

2010
Author Name

For an enjoyable and fun mobile entertainment software, the user interface need to be usable, convenient, and reliable; and the input controllers needs to be natural, intuitive and provide fast feedback on user's actions. In mobile context, most of entertainment applications currently use number pad, keypad, touch screen as input interaction modalities and devices are generally used in outdoors...

Journal: :Applied Artificial Intelligence 2007

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