نتایج جستجو برای: enjoyment

تعداد نتایج: 5034  

Journal: :Canadian Journal of Sociology 2015

2013
Thomas Beelen Robert Blaauboer Noraly Bovenmars Bob Loos Lukas Zielonka Robby van Delden Gijs Huisman Dennis Reidsma

In this paper we investigate whether remote touch in the form of force feedback from another player’s actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an ‘elastic band’ type force feedback, or were given force feedback of the other player’s actions (i.e. remot...

Journal: :Journal of Educational and Developmental Psychology 2015

Journal: :Journal of Personality Assessment 2021

Are there individual differences in the tendency to enjoy tasks regardless of tasks' contents or situational determinants? To answer this question, we constructed and validated six-item Trait Task Enjoyment Scale (TTES). In Study 1, it had an internally consistent one-factor structure (pooled N = 997); good test-retest reliabilities over 1 4 months; measurement invariance regarding gender (stro...

Journal: :Journal of diabetes science and technology 2012
Elizabeth J Lyons Deborah F Tate Stephanie E Komoski Philip M Carr Dianne S Ward

BACKGROUND Some active video games have been found to promote physical activity adherence because of enjoyment. However, many active games are exercise themed, which may interfere with the distracting properties that make game-based exercise more enjoyable than traditional exercise. This study compared exercise-themed and game-themed active games to investigate differences in energy expenditure...

Journal: :Computers & Education 2009
Fong-Ling Fu Rong-Chang Su Sheng-Chin Yu

In an effective e-learning game, the learner’s enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner’s points of view. E-learning games are aimed at the achievement of ...

2005
Cynthia A. Hoffner Kenneth J. Levine

In this meta-analysis, we synthesized data from published journal articles that investigated viewers’ enjoyment of fright and violence. Given the limited research on this topic, this analysis was primarily a way of summarizing the current state of knowledge and developing directions for future research. The studies selected (a) examined frightening or violent media content; (b) used self-report...

Journal: :Journal of psychosomatic obstetrics and gynaecology 2013
Eva Elmerstig Barbro Wijma Katarina Swahnberg

The present study examines the prevalence of women who continue to have vaginal intercourse (VIC) despite pain, avoid telling the partner, and feign enjoyment. It also considers the reasons for this behavior. A sample of 1566 female senior high school students (aged 18-22 years) completed a questionnaire concerning their experiences and attitudes toward their body and sexuality. Forty-seven per...

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