نتایج جستجو برای: developing immersive and without physical

تعداد نتایج: 16953210  

2010

Manipulation in immersive virtual environments is difficult partly because we humans must do without the haptic contact with real objects we rely on in the real world to orient ourselves and our manipulanda. To compensate for this lack, we propose exploiting the real objects one does have in a virtual environment, one's own body parts. We present a unified framework for virtual-environment inte...

2012
David Benyon Oli Mival

In this paper, we reflect on our experiences of designing, developing, implementing and using real world, functional multitouch enabled interactive collaborative environments (ICEs). Combining aspects of immersive collaborative environments with interactive collaborative surfaces, the design, implementation and use of these rooms raises some interesting issues of design. ICEs typically are inte...

2005
Cindy Lio Joan Mazur

The deployment of immersive, non-restrictive environments for instruction and learning presents a new set of challenges for instructional designers and educators. Adopting the conceptual frameworks of Sherin’s (2002) learning while teaching and Vygotsky’s (1978) cultural development via the mediation of tools, this paper explores one professor’s pedagogical approaches used for instructing fluid...

Journal: :international journal of pediatrics 0
gholam hasan khadaee chairman of the special committee healthcare reform in khorasan razavi, mashhad university of medical sciences, mashhad, iran. masumeh saeidi department of pediatrics, ghaem hospital, mashhad university of medical sciences, mashhad, iran.

childhood obesity is one of the most serious public health challenges of the 21st century. the problem is global and is steadily affecting many low- and middle-income countries, particularly in urban settings. the prevalence has increased at an alarming rate. globally, in 2013 the number of overweight children under the age of five years old, is estimated to be over 42 million. close to 31 mill...

2006
Tomás Dorta Philippe Lalande

Computer graphics technology has made powerful new tools available to designers. Designers are able to create, manipulate and control form and shape with unprecedented ease and speed. This process however, imposes a high level of coding and decoding on the designer. Virtual reality (VR) can reduce this mental load by going beyond the modeling of space to actually simulating its experience. Unfo...

2007
Steven Zhiying Zhou Jefry Tedjokusumo Stefan Winkler Bingbing Ni

In this paper, we present a new immersive first-person shooting (FPS) game. Our system provides an intuitive way for the users to interact with the virtual world by physically moving around the real world and aiming freely with tangible objects. This encourages physical interaction between the players as they compete or collaborate with each other.

Journal: :Jurnal pustaka budaya 2023

Website development must be planned based on the user experience as an online service user. Basic is required to design a library website. The better when using website, higher quality of library's services. When developing system, (UX) information necessary achieve satisfaction and ease use. A UX-centric website can provide users with immersive without confusing features content, easy understa...

Journal: :CoRR 2017
Ramakrishna Perla Ramya Hebbalaguppe

The Google’s frugal Cardboard solution for immersive Virtual Reality (VR) experiences has come a long way in the VR market. The Google Cardboard VR applications will support us in the fields such as education, virtual tourism, entertainment, gaming, design etc. Recently, Qualcomm’s Vuforia SDK has introduced support for developing mixed reality applications for Google Cardboard which can combin...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم انسانی 1389

پژوهش حاضر با هدف بررسی رابطه مدیریت زمان و استرس شغلی انجام گرفت. بدین منظور از بین 18254 معلم شاغل در اداره آموزش و پرورش شهر مشهد در سال تحصیلی(89- 88 ) تعداد 100 نفرمعلم تربیت بدنی و 375 نفر معلم غیرتربیت بدنی از طریق نمونه گیری طبقه ای متناسب با حجم انتخاب شدند. آزمودنی ها پرسشنامه مدیریت زمان با پایایی 86/0 و پرسشنامه استرس شغلی، با پایایی74/0را تکمیل نمودند. در این تحقیق به منظور تجزیه و...

Journal: :Canadian Medical Association Journal 2014

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