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Light field rendering has been proposed to render novel images from a collection of captured images without explicit geometry information. In this report, we present an optical analysis of light field rendering. In particular, a light field rendering system can be considered as a virtual imaging system with a discrete synthetic aperture (e.g., [10]. We define the key elements of the virtual ima...
Subpixel rendering increases the apparent display resolution by taking into account the subpixel structure of a given display. In essence, each subpixel is addressed individually, allowing the underlying signal to be sampled more densely. Unfortunately, naïve subpixel sampling introduces color aliasing, as each subpixel only displays a specific color (usually R, G, and B subpixels are used). As...
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the standard shadow map approach, our technique approximates the eye’s frustum as seen from the light with a trapezoid to warp it onto a shadow map. Such a trapezoidal approximation, which may first seem straightforward, ...
In this paper we present a novel image based algorithm to render visually plausible anti-aliased soft shadows in a robust and efficient manner. To achieve both high visual quality and high performance, it employs an accurate shadow map filtering method which guarantees smooth penumbrae and high quality anisotropic anti-aliasing of the sharp transitions. Unlike approaches based on pre-filtering ...
Introduction In recent several years, processor speeds have improved dramatically. This drastic increase in processor speeds makes a cache with a very fast hit time a must for high performance computer systems. The above trends make the use of direct-mapped virtual caches very attractive since they inherit the hit time advantage from both types (i.e., direct-mapped and virtual) of caches. Howev...
Image generation for raster displays proceeds in two main steps: geometry pro cessing and pixel processing. The snbsystem performing the pixel processing is called display processor. In the paper a model for the displa.y processor is developed that takes into account both function and timing properties. The model identifies scan conversion, hidden surface removal, shading and anti-aliasing as ...
In this paper we propose cycle shading and hatched cycle shading as new local shading techniques for shape assessment and visualization. Natural surface highlights are extended to not only appear in isolated parts of a surface, but to reappear throughout the surface in a regular and easy-to-control pattern. Thereby even small surface variations become visible, wherever they are located on the s...
In 2012 the U.S. Air Force School of Aerospace Medicine, in partnership with the Air Force Research Laboratory (AFRL) and NASA AMES, constructed the Operational Based Vision Assessment (OBVA) simulator. This 15channel, 150-megapixel display system remains one of the highest resolution displays ever built. One of the original goals for the simulator was to implement a distortion correction syste...
computer graphics, texture mapping, interpolation, texture coordinates, texture derivatives, anti-aliasing This paper describes an algorithm for calculating texture coordinates and their partial derivatives during scan conversion of planar polygons. These values are required in texture mapping for antialiasing algorithms, where a resampling filter combines texture elements (a.k.a. texels) in a ...
The problem of an optimal finite-word-length state-space realization of a digital controller is investigated. The closed loop to be considered consists of a continuous-time plant, a discrete-time controller, a sampler, a zero-order hold and an antialiasing filter. An effective algorithm is proposed to find the optimal sampled-data controller realization minimizing the sensitivity of the closed-...
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