نتایج جستجو برای: antiwar cinema
تعداد نتایج: 7050 فیلتر نتایج به سال:
As far as the latest technological improvements are concerned, digital systems more become popular than the past. Despite this growing demand to the digital systems, content copy and attack against the digital cinema contents becomes a serious problem. To solve the above security problem, we propose “traceable watermarking using Hash functions for digital cinema system. Digital Cinema is a grea...
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema instrument is a cross between a musical instrument and a film editing tool, tailored for improvisational control as well as performance presence. Design specifications for the instrument evolved based on several types o...
Commencing with the history of cinema and of communicative technology, this essay focuses on the ways the cinematic sensibility and urban existence have influenced the contemporary experience of surveillance and complexity. And vice versa.
An examination of the way the cinema has dealt with mental illness and the introspective fascination with which it has mirrored the spirit of experimentation and fragmentation of the last decade.
This essay engages with genre as a theory and how it can be used as a framework to determine whether Islamicate or the Muslim films can be called a genre by themselves, simply by their engagement with and representation of the Muslim culture or practice. This has been done drawing upon the influence of Hollywood in genre theory and arguments surrounding the feasibility / possibility of categori...
This paper presents QACID an ontology-based Question Answering system applied to the CInema Domain. This system allows users to retrieve information from formal ontologies by using as input queries formulated in natural language. The original characteristic of QACID is the strategy used to fill the gap between users’ expressiveness and formal knowledge representation. This approach is based on ...
This study examines the characteristics of the Japanese imagination of outer space inconjunction with its representations in television and cinema during the late 1960s.Cinema and television have offered the Japanese many films and television programs inthe form of dramas, news programs, documentaries, and variety shows on the topics ofspace, the space race, space flight, and as...
As the contemporary heirs of popular music or cinema, computer games are gradually taking over the markets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with dea...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
Films at the cinema, at home or on the computer screen are a fundamental part of today’s entertainment culture. The careful listening and watching of foreign films with or without subtitles is often used as an aid for the learning of foreign languages. This paper presents the ongoing development of an entertainment/learning computer based DVD subsystem for the home environment that has been ext...
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