نتایج جستجو برای: video game
تعداد نتایج: 263850 فیلتر نتایج به سال:
Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The aim of the present study was to investigate attentional bias in facial recognition after short term exposure to violent video games and to chara...
In this study, the authors evaluated the psychophysiological effects of video games on users. Although video games affect users in various ways, this study focused on the shortterm and direct effects. In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes. While each subject played a game, the authors measured the potential skin reaction during...
Recent research has suggested that acute exposure to violent video games inhibits the capacity for selfcontrol across neurological, cognitive, and behavioral domains. However, the games used in previous research to reach these conclusions often confound violence with other game features, such as game difficulty. Here, participants were randomly assigned to play one of four versions of a video g...
BACKGROUND No study has ever explored the prevalence and correlates of video game playing among children in the Islamic Republic of Iran. This study describes patterns and correlates of excessive video game use in a random sample of middle-school students in Iran. Specifically, we examine the relationship between video game playing and psychological well-being, aggressive behaviors, and adolesc...
An experiment examines the claims that players are (1) susceptible to flattery and praise from a video game, (2) that the effects are similar to flattery and praise from humans and (3) that flattery and praise can impair a player's performance. In two playsessions participants (N = 42) were asked to play a casual video game. Half of the participants were only exposed to the original game sounds...
Usability evaluation tools in the form of heuristic lists can be very helpful in software development. In the field of video game design, researchers are continuously developing new heuristic tools aimed specifically at video game productions. However, through previous studies, the authors have found that even though these tools are frequent and common, design issues regularly appear in video g...
The level of presence, or immersion, a person feels with media influences the effect media has on them. This project examines both the causes and consequences of presence in the context of violent video game play. In a between subjects design, 227 participants were randomly assigned to play either a violent or a non violent video game. Causal modeling techniques revealed two separate paths to p...
Modal Kombat Plays Pong is the latest edition from the NYC Modal Kombat squad, providers of guitar-controlled video game entertainment since 2004. Building on technology that allows Real guitars to control characters in video games, this latest work pits two guitarists against each other as their fretwork maps seamlessly to the positions of paddle-avatars in the classic video game PONG. The res...
IT security issues are an important aspect for each and every organization within the video game industry. Within the video game industry alone, you might not normally think of security risks being an issue. But as we can and have seen in recent news, no c big or how small. While each of these common security issues that can and do address those security issues,one of the current leading video ...
Because of the large appeal of video games, many educators are introducing computing concepts through video game development. By teaching students through video game development, teachers have the opportunity to continuously engage students, and students have fun while learning. In this paper, we present a review of game development platforms that have been used as teaching tools. We survey the...
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