نتایج جستجو برای: using presence

تعداد نتایج: 3794704  

2004

Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Internet-Drafts. Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as refer...

2002
Jeffrey P. Carpenter Peter Hans Matthews Jeffrey Carpenter

We define social reciprocity as the act of demonstrating one’s disapproval, at some personal cost, for the violation of widely-held norms (e.g., don’t free ride). Social reciprocity differs from standard notions of reciprocity because social reciprocators intervene whenever a norm is violated and do not condition intervention on potential future payoffs, revenge, or altruism. Instead, we posit ...

2004
E. Vance Wilson

Numerous studies address the ability of the computer-mediated communication (CMC) medium to carry social cues, e.g., social presence. This paper proposes to expand the study of social cues to include interpersonality measures directed toward messages within the CMC medium. Interpersonality is conceptualized as the joint measure of anticipated feedback and message coherence, factors that disting...

2014
Zhenhua Liu Qingfei Min Zilong Liu

The purpose of this research-in-progress paper is to explore factors affecting users’ participation in microblogging. Based on literature review and the stimulus-organism-response (S-O-R) framework, a conceptual model is proposed to depict the relationships between the features of micro-blogging services and users’ behavior. Specifically, the features of micro-blogs such as subscription, broadc...

2010
Betsy van Dijk Job Zwiers Rieks op den Akker Olga A. Kulyk Hendri Hondorp Dennis Hofs Anton Nijholt

We study videoconferencing for meetings with some co-located participants and one remote participant. A standard Skype-like interface for the remote participant is compared to a more immersive 3D interface that conveys gaze directions in a natural way. Experimental results show the 3D interface is promising: all significant differences are in favor of 3D and according to the participants the 3D...

2004

Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Internet-Drafts. Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as refer...

2005
Stephan Meier Hannah Riley Bowles Christian Vossler

The behavior of others and the price of giving are two important determinants of contributions to public goods. This paper tests in two field experiments, whether men and women differ in their reaction to either a change in the behavior of the average group behavior or the price of giving, i.e. a matching mechanism. The results of the field experiment show that men and women do not differ in th...

Journal: :Displays 2007
Fang-Wu Tung Yi-Shin Deng

The present research aimed to employ dynamic and static emotions as social cues in e-learning environments for computers to be able to convey social presence and increase children’s motivation with learning. To understand how children of different gender react to the two types of emoticon in e-learning environment, a math problem-solving practice program was designed to test their reactions. Th...

2014
Georgios Petkos Symeon Papadopoulos Vasileios Mezaris Raphael Troncy Philipp Cimiano Timo Reuter Yiannis Kompatsiaris

This paper presents an overview of the Social Event Detection (SED) task that has been running as part of the MediaEval benchmarking activity for three consecutive years (2011 2013). The task has focused on various aspects of social event detection and retrieval and has attracted a significant number of participants. We discuss the evolution of the task and the datasets, we summarize the set of...

2016
Sam Thellman Annika Silvervarg Agneta Gulz Tom Ziemke

Previous work indicates that physical robots elicit more favorable social responses than virtual agents. These effects have been attributed to the physical embodiment. However, a recent meta-analysis by Li [1] suggests that the benefits of robots are due to physical presence rather than physical embodiment. To further explore the importance of presence we conducted a pilot study investigating t...

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