نتایج جستجو برای: teaching experience
تعداد نتایج: 539105 فیلتر نتایج به سال:
This paper describes a mobile learning project, where mobile devices are used for educational activities. The main focus of this paper is teacher training. Experiences on the use of mobile technology and how it was used in teacher training, especially how trainees and supervising teachers felt about it, are presented. The pilot study was carried out at the Department of Home Economics and Craft...
New technologies and teaching approaches are having enormous effects on education practices. The inverted classroom has emerged as an exciting unconventional approach to structuring a classroom environment to enhance active learning. This model allows instructors to provide engaging content but also to cater to different learning styles by reserving more classroom time for interaction and probl...
This paper presents particular aspects of our experience in teaching HCI and related disciplines at postgraduate level, within the Masters in Interactive Media course at the University of Limerick, Ireland. In particular, we will describe how the teaching of HCI principles and methods is tailored towards introducing future interaction designers to the discipline, thus highlighting aspects such ...
The paper is a reflection on the experience of the development and early years of what was a unique Australian experiment to enhance the quality of learning and teaching in universities. That experiment was the development and funding of a national institute for learning and teaching in higher education, known in its later years as the Australian Learning and Teaching Council.
We describe our experience teaching programming and numerical methods to engineering students using Visual Python to exploit three dimensional real time visualisation. We describe the structure and content of this teaching module and evaluate the module after its delivery. We find that the students enjoy being able to visualise physical processes (even if these have effectively only 1 or 2 spat...
SecurityEmpire is a new multiplayer computer game to teach cybersecurity concepts to high school students. We describe the design and implementation of SecurityEmpire, explain how it teaches security concepts, share preliminary evaluative data from students and teachers, and describe our experiences with developing, fielding, and evaluating this educational game. SecurityEmpire challenges each ...
The increasing dependence on computers for critical infrastructures essential for the functioning of a society and its economy has given rise to host of ethical, social, and legal issues. The ability to make sound ethical decisions is thus an important part of Computing and Software engineer’s professional skills. This paper argues for the significance of teaching professional, social and ethic...
Taking a view of curriculum design as the definition of a long-term learner model, we are exploring ways to capture the complex set of goals for tertiary institutions, their faculties, staff and students as well as accreditation requirements. This can serve several important goals: greater flexibility for students; providing academic staff with greater understanding and control of the curriculu...
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