نتایج جستجو برای: sum game و زیان کارآیی efficiency loss

تعداد نتایج: 1738603  

2012
E. Mohammadpour M. Naraghi

تابر مواقم لرتنك هلاقم نيا رد ينيعمان و يجراخ تاشاشتغا دوجو اب رايس ياه متسيس يرتماراپ ياه كيمونولوهريغ يكيتامنيس ديق هك يكيمانيد ١ ار شزغل مدع هدروآرب يمن تسا هتفرگ رارق يسررب دروم ،دننك . هدش زكرمتم يكيتامنيس لرتنك يحارط يور رب هك يلبق ياهراك فلاخرب ساسا رب رواتشگ مواقم رلرتنك كي ،دنا هب ،ميظنت لباق ناسون سناكرف اب اريم كيمانيد رگناسون هناگي شور كي تروص ٢ يبايدر هلأسم ود ره يارب ابر يزا...

2004
Maan A. Kousa

ةصلاخلا : برتلا تارفيش تذوحتسا دقل و ً ارخؤ م ب سب نيثحا بلا نم ر يثكلا ما متها ى لع ب أ هابلا ا هئاد ـ د نع ر ـ ل ةضفخنملا مي قلا ) SNR .( اًءز ج ر ثعبملا ر بتعيو اً ماه شلا هذ ه ميمصت ن م في تار . م ظعم ضرتفتو لأا ،ةيئاوشع تار ثعبم لاجملا اذه يف ثاحب أ سرد نف ثحبلا اذ ه يف ا م أ مادختساب و برت تارفي ش ءاد ّ يفص تارثعبم ،ة و ب ةقلعتملا لماوعلا نم ديدعلا أ د اهئا ميمصت لثم ، أ لوط ريثأ تو ،ةيفصلا...

2005
Nathan R. Sturtevant

Algorithms for pruning game trees generally rely on a game being zero-sum, in the case of alpha-beta pruning, or constant-sum, in the case of multi-player pruning algorithms such as speculative pruning. While existing algorithms can prune non-zero-sum games, pruning is much less effective than in constant-sum games. We introduce the idea of leaf-value tables, which store an enumeration of the p...

2009
John Musacchio

We study a game theoretic model of competing network service providers that are connected in parallel and serial combinations and that strategically price their service in the presence of elastic user demand. Demand is elastic in that it diminishes both with higher prices and latency, which in turn grows linearly with a network’s usage. To obtain our results, we make an analogy between the game...

Journal: :J. Scheduling 2015
Alessandro Agnetis Gaia Nicosia Andrea Pacifici Ulrich Pferschy

In this paper we address a deterministic scheduling problem in which two agents compete for the usage of a single machine. Each agent decides on a fixed order to submit its tasks to an external coordination subject, who sequences them according to a known priority rule. We consider the problem from different perspectives. First, we characterize the set of Pareto optimal schedules in terms of si...

2007
Giovanni Neglia Giuseppe Lo Presti Honggang Zhang Donald F. Towsley

The Tit-for-Tat strategy implemented in BitTorrent (BT) clients is generally considered robust to selfish behaviours. The authors of [1] support this belief studying how Tit-for-Tat can affect selfish peers who are able to set their upload bandwidth. They show that there is a “good” Nash Equilibrium at which each peer uploads at the maximum rate. In this paper we consider a different game where...

2013
Tamer Başar

This paper discusses, in both continuous time and discrete time, the issue of certainty equivalence in two-player zero-sum stochastic differential/dynamic games when the players have access to state information through a common noisy measurement channel. For the discrete-time case, the channel is also allowed to fail sporadically according to an independent Bernoulli process, leading to intermi...

Journal: :IEICE Transactions 2005
Jenjoab Virapanicharoen Watit Benjapolakul

Call admission control (CAC) plays a significant role in providing the efficient use of the limited bandwidth and the desired qualityof-service (QoS) in mobile multimedia communications. As efficiency is an important performance issue for CAC in the mobile networks with multimedia services, the concept of fairness among services should also be considered. Game theory provides an appropriate fra...

2008
A. Wellenreuther A. Gambier E. Badreddin

The game-theoretic view of control system design for multi-loop systems is extended in this work to ensure a closed-loop system with robust stability. The control system design is modeled as a differential cooperative game to incorporate interactions between the multiple loops of the control system. A robust stability indicator is formulated as an additional cost function. The developed approac...

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