نتایج جستجو برای: structured games

تعداد نتایج: 185484  

Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...

2008
Rob J. Nadolski

The aim of this symposium of Simulation & Gaming is to address practical approaches and experiences in the development and application of educational electronic games and gamelike simulations (eGames) in adaptive eLearning and bLearning (blended learning) processes. eGames seem to capture the attention of students far more effectively than any other form of educational content. However, their e...

Adib, Yousef , Ebrahimi, Omid , Fathiazar, Eskandar ,

Introduction:  Due to the Attraction and enormous diversity of computer games, children and adolescents allocate a notable part of their time and energy to play these games. This necessitates the study of their Advantages and disadvantages. Therefore, the aim of this study was to represent the outcomes of playing computer games in the fourth grade students. Method: This is a qualitative and phe...

Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...

This study attempted to draw a comparison between the age average of Iranian medal winners in Olympic and Asian games and their counterparts from selected countries. The statistical population of the study included Olympic medal winners from the past 100 years and the Iranian who had won medals in 3 rounds of Asian games. The findings indicated that the age average of Iranian medal winners of 3...

Journal: :پژوهش های کاربردی روانشناختی 0

this study has aimed to investigate the effect ofthree-dimensional and two-dimensional video games on problem-solving styles ofstudents. statistic society in this study consisted of persian gulf universitystudents in 2016-2017 academic year. and after notification by theproclamation, 45 students were selected voluntarily. at first all 45 students,completed intelligence test and past the experie...

Journal: :bulletin of the iranian mathematical society 2014
y. m. du

in the paper‎, ‎some new existence theorems of maximal elements for‎ ‎$mathscr{f}_{c,theta}$-mappings and $mathscr{f}_{c,theta}$-majorized mappings are established‎. ‎as applications, ‎some new existence theorems of equilibrium points for‎ ‎one-person games‎, ‎qualitative games and generalized games are obtained‎. ‎our results unify and generalize most known results‎ ‎in recent literature‎.

Journal: :basic and clinical neuroscience 0
hamed aliyari department of electrical, biomedical and mechatronics engineering, qazvin branch, islamic azad university, qazvin, iran masoomeh kazemi neuroscience research center, baqiyatallah university of medical sciences, tehran, iran. elaheh tekieh neuroscience research center, baqiyatallah university of medical sciences, tehran, iran. maryam salehi neuroscience research center, baqiyatallah university of medical sciences, tehran, iran. hedayat sahraei neuroscience research center, baqiyatallah university of medical sciences, tehran, iran mohammad reza daliri department of electrical engineering, university of science and technology ,tehran, iran

introduction: computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. in the present study, possible effects of the game fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (eeg) signals were evaluated in young male volunteers. methods: thirty two subjects ...

Journal: :European Conference on Games Based Learning 2022

Games and Educational Games(EGs)! To what extent do they diverge? How game designers approach such apposition? The extensive need for games in outside classrooms demands clarity between EGs through designers’ perspectives. In the Australian context, have witnessed technological advancement, user-expectation, use of within various contexts, including classroom. transformation technology to adapt...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید