نتایج جستجو برای: static game with complete information

تعداد نتایج: 9726771  

2006
Bikramjit Banerjee Gregory Kuhlmann Peter Stone

We present value function transfer techniques for General Game Playing (GGP) by Reinforcement Learning. We focus on 2 player, alternate-move, complete information board games and use the GGP simulator and framework. Our approach is two-pronged: first we extract knowledge about crucial regions in the value-function space of any game in the genre. Then for each target game, we generate a smaller ...

2009
NAVIN KARTIK Jayant Vivek Ganguli Vijay Krishna Laurent Lamy Eric Maskin François Maniquet Stephen Morris Daijiro Okada Mike Riordan

This paper studies full-implementation in Nash equilibrium. We generalize the canonical model (Maskin, 1977) by allowing agents to send evidence or discriminatory signals. We first study settings where evidence is hard information that proves something about the state of the world. In such environments, social choice rules that are not Maskin-monotonic can be implementable. We formulate a more ...

2013
Chun Fu Lin Yu Hsin Hung Ray I Chang

Personalized learning has recently become an innovative trend in digital learning. The adaptive material could enhance the intention of learning, and motivate learner to concentrate on learning activity. Information technology have flourished, multimedia have been widely applied in learning materials. Various types of multimedia are designed on learning activities, how they affect individual’s ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شیراز - دانشکده ادبیات و علوم انسانی 1391

nowadays enhancing critical thinking in learners is considered one of the foreign language teachers’ tasks due to its high position in foreign language classrooms. when it comes to selecting materials for language classrooms, there are obviously some criteria that teachers should apply. the present study aimed at a critical thinking based analysis of ten picture story books and ten folktales th...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه علوم و معارف قرآن کریم - دانشکده علوم قرآنی قم 1389

worship is submission and humitility with believe to divinity in fornt of god. in jewish religion ,worship is submission of the god inall the ordes and devosion tohim .worshio is not only so widely in islam and jew and does not include pray and fast and etc but also is every action that human does with divine intention and to content him. worship has huge and excellent rank in qoran and old te...

2010
Donald C. Keenan Nadeem Naqvi Gerald Pech

Abstract This paper establishes relationships between static Nash equilibria and dynamic Markov perfect equilibria of tariff and quota retaliation games. In supermodular games where tariffs are strategic complements, the steady state of every, symmetric Markov perfect equilibrium must have lower tariffs than in the static equilibrium. If tariffs are strategic substitutes, tariffs in the dynamic...

2017
Taolue Chen Fu Song Zhilin Wu

In this paper, we investigate the problem of verifying pushdown multiagent systems with imperfect information. As the formal model, we introduce pushdown epistemic game structures (PEGSs), an extension of pushdown game structures with epistemic accessibility relations (EARs). For the specification, we consider extensions of alternating-time temporal logics with epistemic modalities: ATEL, ATEL∗...

2012
Rong Li

In this chapter, we consider the sensor management problem for tracking space targets where the targets may apply evasive maneuvering strategy to avoid being tracked by the space borne observers. We first study the case of single target tracking by a single observer and formulate the pursuit–evasion game with complete information. Then we extend the tracking problem to a set of collaborative ob...

2012
Jan-Peter Ostberg Stefan Wagner

Static analysis can be a valuable quality assurance technique as it can find problems by analysing the source code of a system without executing it. Getting used to a static analysis tool, however, can easily take several hours or even days. In particular, understanding the warnings issued by the tool and rooting out the false positives is time consuming. This lowers the benefits of static anal...

Journal: :J. Comput. Syst. Sci. 2004
Andrew Lomonosov Meera Sitharam Kihong Park

We study noncooperative games whose players are selfish, distributed users of a network and the game’s broad objective is to optimize Quality of Service (QoS) provision. Our classes of games are based on realistic microeconomic market models of QoS provision (Proceedings of the First International Conference on Information and Computation Economics ICE’98, 1998) and have two competing character...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید