نتایج جستجو برای: secondary texture

تعداد نتایج: 343483  

Journal: :Comput. Graph. Forum 2009
Nicolas Ray Bruno Lévy H. Wang G. Turk Bruno Vallet

Many objects have patterns that vary in appearance at different surface locations. We say that these are differences in materials, and we present a material-space approach for interactively designing such textures. At the heart of our approach is a new method to pre-calculate and use a 3D texture tile that is periodic in the spatial dimensions (s, t) and that also has a material axis along whic...

2005
Mahmut Samil Sagiroglu Aytül Erçil

Reconstruction of archaeological finds from fragments, is a tedious task requiring many hours of work from the archaeologists and restoration personnel. In this paper we present a framework for the full reconstruction of the original objects using texture and surface design information on the sherd. The texture of a band outside the border of pieces is predicted by inpainting and texture synthe...

Journal: :Journal of the Korea Society of Computer and Information 2013

Journal: :Journal of the Japan Society for Precision Engineering 2016

2002
Ryo Furukawa Hiroshi Kawasaki Katsushi Ikeuchi Masao Sakauchi

Image-based object modeling enables us to compose photorealistic images of modeled objects for various rendering conditions (viewpoints/light directions, etc.) However, it is very challenging to acquire a huge number of object images for all combinations of capturing parameters and to then handle the resulting huge data sets for the model. In this paper, we present a novel modeling method for a...

2004
Harry Shum

Texture analysis and synthesis has been studied extensively by many vision and graphics researchers. A very useful concept in texture analysis is texton or the basic element of a texture image. However, it remains unclear how to define a texton despite the fact that Julesz proposed the term ”texton” more than twenty years ago. In this talk, I will propose a two-level statistical model with text...

Journal: :IEEE Trans. Vis. Comput. Graph. 2002
Gil Zigelman Ron Kimmel Nahum Kiryati

We present a novel technique for texture mapping on arbitrary surfaces with minimal distortions, by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces [9], made it possible to compute geodesic distances in O(~ n lg ~ n) where ~ n is the number of triangles that represent the surface. We use this method to design...

1994
Mike J. Chantler George T. Russell Laurie M. Linnett

This paper uses theory, simulation, and laboratory experiment, to show that directional illumination, used during the image acquisition process, acts as a directional filter of three dimensional texture. It is shown that the directional characteristics of image texture are not intrinsic to the physical texture being imaged, as they are affected by the direction of the illumination. This result ...

2002
Peter Bajorski

The goal of this research was to develop algorithms for synthesis of specific textures in multi-spectral images. In plain terms, we started with an image of grass texture (64 by 64 pixels), in fact, 42 images of the same area in different spectral wavelengths (including the visible spectrum) (see Figure 1 for an example). The goal was to create a similar multispectral image, which would look li...

1999
Xin Tong Wenping Wang Wai Wan Tsang Zesheng Tang

Volume rendering with texture mapping hardware is a fast volume rendering method available on high-end workstations. However, limited texture memory often prevents the method from being used to render large volume data efficiently. In this paper, we propose a new approach to fast rendering of large volume data with texture mapping hardware. Based on a new volume-loading pipeline, the volume dat...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید