نتایج جستجو برای: scripting

تعداد نتایج: 4991  

2004
Pieter Spronck Ida G. Sprinkhuizen-Kuyper Eric O. Postma

Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal with weaknesses in the game AI and to respond to changes in human player tactics. In prior work we designed a novel technique called “dynamic scripting” that is able to create successful adaptive opponents. However, ...

Journal: :Frontiers in Neuroinformatics 2008
Subhasis Ray Upinder S. Bhalla

Python is emerging as a common scripting language for simulators. This opens up many possibilities for interoperability in the form of analysis, interfaces, and communications between simulators. We report the integration of Python scripting with the Multi-scale Object Oriented Simulation Environment (MOOSE). MOOSE is a general-purpose simulation system for compartmental neuronal models and for...

2013
James Gil de Lamadrid

A language FOBS-X (Extensible FOBS) is described. This language is an interpreted language, intended as a universal scripting language. An interesting feature of the language is its ability to be extended, allowing it to be adapted to new scripting environments. The interpretation process is structured as a core-language parser back-end, and a macro processor frontend. The macro processor allow...

Journal: :CPT: Pharmacometrics & Systems Pharmacology 2016

Journal: :International Journal of Computer Applications 2011

Journal: :Trends in Microbiology 2023

The availability of nutrients such as nitrogen (N) affects crop productivity. Unfortunately, the intensive use synthetic N fertilizers has detrimental economic and environmental consequences.Engineered associative diazotrophs hold immense potential to help many crops acquire from air via biological fixation.The mechanistic understanding plant–diazotroph interactions forms basis engineering thes...

2011
Lisa Nicklas Mark Pullen

The NATO Modeling and Simulation Group Technical Activity 48 (MSG-048) operated from 2006 to 2009, investigating the potential of a Command and Control (C2) Battle Management Language (BML) for Multinational and NATO C2-simulation interoperation. To achieve this, MSG-048 used an interface specification developed under US Army support called Integrated BML, enhanced to meet coalition needs. Demo...

2014
Armon Toubman Jan Joris Roessingh Pieter Spronck Aske Plaat Jaap van den Herik

Computer generated forces (CGFs) must display realistic behavior for tactical training simulations to yield an effective training experience. Tradionally, the behavior of CGFs is scripted. However, there are three drawbacks, viz. (1) scripting limits the adaptive behavior of CGFs, (2) creating scripts is difficult and (3) it requires scarce domain expertise. A promising machine learning techniq...

2001
David M. Beazley

In recent years, scripting languages such as Perl, Python, and Tcl have become popular development tools for the creation of sophisticated application software. One of the most useful features of these languages is their ability to easily interact with compiled languages such as C and C++. Although this mixed language approach has many benefits, one of the greatest drawbacks is the complexity o...

Journal: :Computing in Science and Engineering 2002
Fahri Basegmez

the more changes and additions became inevitable. Your coworkers eventually started asking for a better alternative to the modify-recompile-run routine, so you created an input file-based interface to your application. Suddenly, what used to be a single subroutine now has thousands of lines of code. Some users then decided they wanted a graphical user interface, so you created it using a differ...

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