نتایج جستجو برای: replacement textures
تعداد نتایج: 120903 فیلتر نتایج به سال:
This paper presents a new texture analysis method based on structural properties. The texture features extracted using this algorithm are invariant to affine transform (including rotation, translation, scaling, and skewing). Affine invariant structural properties are derived based on texel areas. An area-ratio map utilizing these properties is introduced to characterize texture images. Histogra...
Shape and texture are both important properties of visual objects, but texture is relatively less understood. Here, we characterized neuronal responses to discrete textures in monkey inferotemporal (IT) cortex and asked whether they can explain classic findings in human texture perception. We focused on three classic findings on texture discrimination: 1) it can be easy or hard depending on the...
Disruptions of natural texture appearance are known to negatively impact performance in texture discrimination tasks, for example, such that contrast-negated textures, synthetic textures, and textures depicting abstract art are processed less efficiently than natural textures. Presently, we examined how visual ERP responses (the P1 and the N1 in particular) were affected by violations of natura...
In building 3D site models for visualization and virtual walkthrough, most emphasis so far has been on creating the 3D shape models. Less emphasis has been on creating realistic textures, e.g. to simulate building materials or vegetation. Nevertheless, the appearance of object and landscape models will depend at least as much on their textures, as on the precision of their geometry. The paper p...
Tile textures are present in any modern 3D game. The basic concept is that of an image repeating itself in a seamless loop. However, the same pattern repeated over and over can look artificial, so variation on the texture is frequently needed. Variations are usually created by overlapping or alternating individual textures, a solution which is strongly limited by the number of textures and memo...
In this paper we present a non-causal non-parametric multiscale Markov random field (MRF) texture model that is capable of synthesising a wide variety of textures. The textures that this model is capable of synthesising vary from the highly structured to the stochastic type and include those found in the Brodatz album of textures. The texture model uses Parzen estimation to estimate the conditi...
Temporal textures are textures with motion. Examples include wavy water, rising steam and fire. We model image sequences of temporal textures using the spatio-temporal autoregressive model (STAR). This model expresses each pixel as a linear combination of surrounding pixels lagged both in space and in time. The model provides a base for both recognition and synthesis. We show how the least squa...
We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line width to pen-and-ink style drawings using prioritized stroke textures. Since monitor resolution is limited we employ a smooth threshold function that provides stroke antialiasing. By applying the ha...
Natural textures have characteristic image statistics that make them discriminable from unnatural textures. For example, both contrast negation and texture synthesis alter the appearance of natural textures even though each manipulation preserves some features while disrupting others. Here, we examined the extent to which contrast negation and texture synthesis each introduce or remove critical...
The synthesis of sound textures, such as flowing water, crackling fire, an applauding crowd, is impeded by the lack of a quantitative definition. McDermott and Simoncelli proposed a perceptual source-filter model using summary statistics to create compelling synthesis results for non-tonal sound textures. However, the proposed method does not work well with tonal components. Comparing the resid...
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