نتایج جستجو برای: pedagogical validity

تعداد نتایج: 136721  

2003
Selby Markham Jason Ceddia

The complexity of evaluating e-learning has become an issue that is being addressed by educational developers. A possible solution to part of the problem lies in the use of software agents to extract data from the e-learning software and to organise that data in intelligent ways. A project group (PEDANT) is working on the design and development of pedagogical agents to monitor and evaluate a ra...

2010
Rebecca Etheridge

To support pedagogical innovation, educators must reexamine physical space. This paper describes a project to redesign an existing classroom into a flexible learning space. The desired outcome was a classroom that would support a variety of pedagogical approaches and learning experiences. The findings, based on data gathered from students and faculty, indicate that the renovated classroom incre...

Journal: :IEEE-RITA 2012
Laysa Mabel de Oliveira Fontes Francisco Milton Mendes Neto Fábio Abrantes Diniz Danilo Gomes Carlos Luiz Jácome Júnior Luiz Cláudio Nogueira da Silva

—The problem-based learning (PBL) is a learning theory that emphasizes collaboration and teamwork to solve a problem. However, a problem that occurs frequently in the implementation of PBL is the presence of passive students who are usually students who have difficulty working in teams or who are unmotivated during the process of teaching and learning. An aspect that can positively influence th...

2010
Susan Carter Rod Pitcher

This article looks at the use of extended metaphor in teaching. Our case studies as two teachers using metaphor in different settings show how metaphor is experienced by learners to different pedagogical effect. The article demonstrates that metaphor can be used not only for the similarity between vehicle and target systems, but also for the difference. In the subject of electronics, extended m...

Journal: :I. J. Computer-Supported Collaborative Learning 2008
Gerry Stahl Friedrich W. Hesse

Pierre Dillenbourg and Fabrice Hong bring our flash theme of scripting to a conclusion with a pedagogical design model for scripting classroom activities. Their theoretical framework for conceptualizing and structuring pedagogical scripts defines three primary social levels on which learning, interaction and knowledge building can take place: that of the individual student, the small workgroup ...

Journal: :Electr. Notes Theor. Comput. Sci. 2009
Jaime Urquiza-Fuentes J. Ángel Velázquez-Iturbide

In this paper we survey experiments with program and algorithm visualizations (PAVs) where learning improvements have been detected. We analyze these experiments based on the student’s level of engagement with the visualizations. There are some features present in most of these, successful, experiments. Therefore they should be taken into account as important factors affecting pedagogical effec...

Journal: :IEICE Transactions 2012
Ryo Takaoka Masayuki Shimokawa Toshio Okamoto

Many studies and systems that incorporate elements such as “pleasure” and “fun” in the game to improve a learner’s motivation have been developed in the field of learning environments. However, few are the studies of situations where many learners gather at a single computer and participate in a game-based learning environment (GBLE), and where the GBLE designs the learning process by controlli...

2007
Maryam Ashoori Chunyan Miao Soong Goh

Pedagogical agents have made significant strides over the past few years as a new species of learning technologies. This paper is a review on the current state of the art in pedagogical agents, believability and human-likeness, and instructional affordance of the autonomous agents in Intelligent Tutoring Systems. It reviews the challenges that concern pedagogical agents, and proposes research a...

1996
Kristine Lund Michael J. Baker Monique Baron

Existing approaches to integrating ITS and CSCL environments have not attempted to model the collaborative interaction between human learners in order to exploit its pedagogical potential. We present an approach to modelling such interactions and students' underlying beliefs, within the framework of a CSCL environment designed for learning the concept of energy in physics (C-CHENE). The environ...

2014
Ljubomir Jerinic

From the educational point of view, learning by mistake could be influential teaching method, especially for teaching/learning Computer Science (CS), and/or Information Technologies (IT). As learning programming is very difficult and hard task, perhaps even more difficult and extremely demanding job to teach novices how to make correct computers programs. The concept of design pedagogical patte...

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