نتایج جستجو برای: matrix game

تعداد نتایج: 466782  

2017
Steve Butler Jason Grout STEVE BUTLER

Zero forcing is a combinatorial game played on a graph with a goal of changing the color of every vertex at minimal cost. This leads to a parameter known as the zero forcing number that can be used to give an upper bound for the maximum nullity of a matrix associated with the graph. A variation on the zero forcing game is introduced that can be used to give an upper bound for the maximum nullit...

Journal: :The American Statistician 2021

We propose a single loop diagram and use it to devise matrix method computationally solve the Penney-Ante game. This avoids nuances of repeated conditional probability Markov chain representations. remove limitations Conway’s trick as applied fair coin generalize where is allowed be biased. A uniform random number generator used simulate game formulate implicit mathematical relations explore no...

Journal: :Artif. Intell. 2000
Ronen I. Brafman Moshe Tennenholtz

We present a new algorithm for polynomial time learning of optimal behavior in single-controller stochastic games. This algorithm incorporates and integrates important recent results of Kearns and Singh 5] in reinforcement learning and of Monderer and Tennenholtz 7] in repeated games. In stochastic games, the agent must cope with the existence of an adversary whose actions can be arbitrary. In ...

2010
SEYMOUR SHERMAN

where B is a real matrix with m rows and n columns, x ranges over the set of row vectors with m components, all non-negative and adding up to one, y ranges over the corresponding set of «-component column vectors, and the pay-off, (x2?, y), indicates the inner product of the two vectors xB and y. One device which may simplify a game computation is that of "dominance" or "majorization" [vNM, p. ...

2008
Bolin Ding

In this section, we will first prove that any 2-player zero-sum finite game has a Nash equilibrium of mixed strategies (a special case of Nash’s theorem), and a Nash equilibrium can be found through solving linear programs. We will further show how to prove lower bounds on randomized complexity of Las Vegas algorithms using this result. A 2-player game is a zero-sum game if the sum of the payof...

Journal: :Discrete Mathematics 2009
Endre Boros Vladimir Gurvich Kazuhisa Makino

By Shapley’s (1964) theorem, a matrix game has a saddle point whenever each of its 2 × 2 subgames have one. In other words, all minimal saddle point free (SP-free) matrices are of size 2 × 2. We strengthen this result and show that all locally minimal SP-free matrices are of size 2× 2. In other words, if A is a SP-free matrix in which a saddle point appears after deleting an arbitrary row or co...

داودی, ایران, زندی پیام, آرش, مهرابی زاده هنرمند, مهناز,

Objectives: The aim of the current study was to assess the psychometric properties of Online Game Addiction Inventory in under graduate students of Shahid Chamran University of Ahwaz. Method: Of all under graduate students in Shahid Chamran University of Ahwaz during 2014-15 academic year, 300 under graduate students from Shahid Chamran University were selected using multistage random sampling ...

This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...

Journal: :Journal of theoretical biology 2014
Naoki Masuda

In social situations with which evolutionary game is concerned, individuals are considered to be heterogeneous in various aspects. In particular, they may differently perceive the same outcome of the game owing to heterogeneity in idiosyncratic preferences, fighting abilities, and positions in a social network. In such a population, an individual may imitate successful and similar others, where...

ژورنال: روانشناسی شناختی 2022

In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...

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