نتایج جستجو برای: k shortest path problem
تعداد نتایج: 1330770 فیلتر نتایج به سال:
Core-based multicast trees use less router state, but have significant drawbacks when compared to shortest-path trees, namely higher delay and poor fault tolerance. We evaluate the feasibility of using multiple independent cores within a shared multicast tree. We consider several basic designs and discuss how using multiple cores improves fault tolerance without sacrificing router state. We exa...
This study considers the addition of relation to an organization structure such that the communication of information between every member in the organization becomes the most efficient. This paper proposes a model of adding relation to a complete K-ary linking pin structure where every pair of siblings in a complete K-ary tree is adjacent. For a model of adding an edge between the root and a n...
ÐThe dynamic and stochastic shortest path problem (DSSPP) is de®ned as ®nding the expected shortest path in a trac network where the link travel times are modeled as a continuous-time stochastic process. The objective of this paper is to examine the properties of the problem and to identify a technique that can be used to solve the DSSPP given information that will be available in networks wit...
The MAC layer for multihop wireless networks has drawn considerable research attention in the last few years. We focus here on the wireless multihop networks with a convergecast traffic pattern: the whole traffic is destined to a sink/gateway. We propose first to select a k-tree core, i.e. a sub-tree of the shortest paths to the sink containing exactly k-leaves. In particular, these k-tree core...
Case-Based Reasoning (CBR) is a learning approach that solves current situations by reusing previous solutions that are stored in a case base. In the CBR cycle the reuse step plays an important role into the problem solving process, since the solution for a new problem is based in the available solutions of the retrieved cases. In classification tasks a trivial reuse method is commonly used, wh...
We present optimal parallel algorithms that run in O(p n) time on a p n p n mesh-connected computer for a number of fundamental problems concerning visibility and distance properties inside a simple polygon. These include computing shortest paths, shortest path trees, shortest path partitions, all-farthest neighbors (both internal and external), the visibility polygon of a point, the weak visib...
Consider a weighted or unweighted k-nearest neighbor graph that has been built on n data points drawn randomly according to some density p on R. We study the convergence of the shortest path distance in such graphs as the sample size tends to infinity. We prove that for unweighted kNN graphs, this distance converges to an unpleasant distance function on the underlying space whose properties are...
The Minimum Eccentricity Shortest Path (MESP) Problem consists in determining a shortest path (a path whose length is the distance between its extremities) of minimum eccentricity in a graph. It was introduced by Dragan and Leitert [9] who described a linear-time algorithm which is an 8-approximation of the problem. In this paper, we study deeper the double-BFS procedure used in that algorithm ...
We are given a directed graph G = (V,E) with n vertices and m edges, with positive weights on the edges, and a parameter k > 0. We show how to compute, for every vertex v ∈ V , its k nearest-neighbors. The algorithm runs in O(k(n log n + m)) time, and follows by a somewhat careful modification of Dijkstra’s shortest path algorithm. This result is probably folklore, but we were unable to find a ...
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