نتایج جستجو برای: interactive lighting

تعداد نتایج: 108616  

2005
Mark Colbert Sumanta Pattanaik Jaroslav Křivánek

We present an interface for quick and intuitive development of arbitrary, but physically correct, Bi-directional Reflectance Distribution Functions, or BRDFs. Our interface, referred to as BRDF-Shop, provides artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. We develop a novel mapping between painted highlights and specular lobes of an e...

1999
Rosalee Wolfe

Computer science students contemplating a career in graphics need to develop a visual sense, but traditional course topics do not meet this need. Visual analysis is a teaching technique developed for computer science instructors that helps impart this ability. Through the use of a few visual cues, students learn to visually identify surface algorithms, shaders and lighting techniques. An intera...

2012
Michal Ferko Michal Valient

Rendering realistic objects at interactive frame rates is a necessary goal for many of today’s applications, especially computer games. However, most rendering engines used in these games induce certain limitations regarding moving of objects or the amount of lights used. We present a rendering system that helps overcome these limitations while the system is still able to render complex scenes ...

2006
Peter-Pike Sloan

Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. However, it has not been used with precomputed radiance transfer (PRT), a technique for modeling an object’s response to a parameterized model of lighting, which enables interactive rendering of complex global illumina...

2006
Makoto Okabe Gang Zeng Yasuyuki Matsushita Takeo Igarashi Long Quan Heung-Yeung Shum

This paper presents an interactive technique for changing the illumination of objects in a real photograph. 1 Because lighting effects are very sensitive to surface normal perturbations but hard to automatically analyze, we rely on a pen-based interface to quickly draw an approximate normal map over a photo. The photo and the approximate normal map are then given as input to a novel algorithm t...

2006
Fujio Tsutsumi

Interactive machine learning (IML) is proposed to train intelligent systems. This paper proposes a new approach to solve the feedback delay and low visibility problem of conventional IML handling large-scale data. The approach features high-speed feedback using an approximate nearest neighbor, process controllability by the user, and priority based visualization. The validity of the approach is...

2011
Matthew Aldrich Joseph A. Paradiso Matthew H. Kane Christian Wetzel Byungkun Lee

The inherent control flexibility implied by solid-state lighting – united with the rich details offered by sensor networks – prompts us to rethink lighting control. In this research, we propose several techniques for measuring work surface illuminance and ambient light using a sensor network. The primary goal of this research is to measure work surface illuminance without distraction to the use...

ژورنال: سلامت کار ایران 2016

Background and aims:The aim of the good quality lighting is that which balanced the needs of humans, economic and environmental issues, and created suitable lighting for a particular visual activity (e.g. reading, writing, etc.). Quality lighting is very important to incising productivity and learning of students. The main idea of energy-efficient lighting is to reduce the amount of electricity...

2004
Christian Perwass

This text gives a short overview of the features of the visualization software CLUCalc, and how this software may be used to teach various aspects of Geometric Algebra. CLUCalc is a stand-alone software tool that uses the 3d-graphics library OpenGL to visualize the geometric meaning of elements of Geometric Algebras. These visualizations can very easily be animated or made user-interactive. Apa...

2010
D Wilde A Cassinelli A Zerroug R J N Helmer M Ishikawa

We present the development vision of a range of interactive body-worn lighting systems for performance, play, rehabilitation and disor alteredability support. The systems combine experimental and off-the-shelf technologies to arrive at outcomes that require and inspire extended physical and expressive engagement, and afford a range of different learning opportunities. We discuss the context and...

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