نتایج جستجو برای: interaction testing

تعداد نتایج: 887351  

2008
W. Weise

Recent developments are summarised concerning low-energy K̄N interactions as they relate to the possible existence of antikaon-nuclear quasibound states. An exploratory study of antikaons bound to finite nuclei is performed, with emphasis on the evolution of such states from light to heavy nuclei (A = 16 208). The energy dependent, driving attractive K̄N interactions are constructed using the s-w...

2009
Svetlana Yarosh Gregory D. Abowd

We present the ShareTable, a system that draws on the paradigm of embodied interaction to support communication between a parent and a child who may be separated by distance. Informed by this paradigm, we leverage existing activities, artifacts, and routines to help families stay connected by acting through the ShareTable system. Our exploratory work with this system has provided some insight i...

Journal: :IJLT 2013
John Champaign Robin Cohen

In this paper, we present an algorithm for reasoning about the sequencing of content for students in an intelligent tutoring system, influenced by McCalla’s ecological approach. We record with each learning object those students who experienced the object, together with their initial and final states of knowledge, and then use these interactions to reason about the most effective lesson to show...

2007
Sunwoo Park Sean H. J. Kim Glen E. P. Ropella C. Anthony Hunt

We present multi-scale tracking features for the In Silico Liver (ISL) and their simulation results. The features were developed to support tracking of dynamic pharmacokinetic/pharmacodynamic (PK/PD) hepatic disposition phenomena that occur within an ISL during and after injection. Trackable components include molecules, enzymes, binders, cells, and features of tissue microarchitecture. Trackin...

2016
Jama Summers Amber Young

In recent years organizations have recognized the indirect value customers add to a brand through their engagement online in word of mouth, product ideas, and increased interactions with the business and other consumers. This has sparked a focus on methods for increasing this customer value by encouraging brand engagement on social media. One method increasingly used to encourage brand engageme...

1998
Richard C. Thomas

long term human computer interaction an exploratory perspective What to say and what to do when mostly your friends love reading? Are you the one that don't have such hobby? So, it's important for you to start having that hobby. You know, reading is not the force. We're sure that reading will lead you to join in better concept of life. Reading will be a positive activity to do every time. And d...

2014
Emmanuel Nowakowski Isabella Seeber Ronald Maier Fulvio Frati

Organizations seek ways how to support teams in their communication but face challenges how to make communication processes measurable and visible. Past communication research came up with numerous interaction coding systems enabling the analysis of communication. However, today we see only few applications in research and practice due to the labor-intensive effort connected to coding and analy...

2015
Martin Berggren Aseel Berglund Erik Berglund Johan Åberg

Split testing is a popular practise to compare and evaluate design elements of web-sites. In this report, it is explored how split testing can be employed to test features of motion-based online games. This is done by applying theory taken from split testing of common web-pages and translating it to work with games. A pilot test is conducted on the newly developed game Phaseformer to evaluate t...

2009
Kang Shi Sriram Subramanian Pourang Irani

We present PressureMove a pressure based interaction technique that enables simultaneous control of pressure input and mouse movement. Simultaneous control of pressure and mouse movement can support tasks that require control of multiple parameters, like rotation and translation of an object, or panand-zoom. We implemented four variations of PressureMove techniques for a 2D position and orienta...

2013
Wannisa Matcha Dayang Rohaya Awang Rambli

This paper reports the exploratory study’s finding based on the participants’ behaviors while interacting with Augmented Reality based system in group learning environment. Technology has long been used to enhance group learning, often known as Computer-Supported Collaborative Learning (CSCL). Recent research in this area showed that technology somehow hinders the communication and interaction ...

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