نتایج جستجو برای: hexad scale player types
تعداد نتایج: 1061158 فیلتر نتایج به سال:
An open system can be modeled as a two-player game between the system and its environment. At each round of the game, player 1 (the system) and player 2 (the environment) independently and simultaneously choose moves, and the two choices determine the next state of the game. Properties of open systems can be modeled as objectives of these two-player games. For the basic objective of reachabilit...
In this paper we present an approach for personalizing gamification to the needs of each individual person. We designed the personalization for computer-supported collaborative learning environments by synthesizing three existing design frameworks: the lens of intrinsic skill atoms, gamification user type hexad and heuristics for effective design of gamification. The result of the design proces...
Abstract We analyse the all-pay auction with incomplete information and variance-averse bidders. characterise unique symmetric equilibrium for general distributions of valuations any number Variance aversion is a sufficient assumption to predict that high-valuation bidders increase their bids relative risk-neutral case while low types decrease bid. Considering an asymmetric two-player environme...
We present necessary conditions for linear noncooperativeN -player delta dynamic games on an arbitrary time scale. Necessary conditions for an open-loop Nash-equilibrium and for a memoryless perfect state Nash-equilibrium are proved.
the main purpose of this investigation is to study the effect of near miscible co2 injection in different porous mediums on both lab and field scales. this effect can be traced by the change of two-phase gas-oil relative permeability curves. in this work, the experiments have been performed on three rock types (i.e. sandstone, dolomite, and artificial fractured sandstone) based on an incrementa...
In traditional reputation theory, reputation is good for the longrun player. In "Bad Reputation," Ely and Valimaki give an example in which reputation is unambiguously bad. This paper characterizes a more general class of games in which that insight holds, and presents some examples to illustrate when the bad reputation effect does and does not play a role. The key properties are that participa...
A two-person infinite-horizon bargaining model where one of the players may have either of two discount factors, has a multiplicity of perfect Bayesian equilibria. Introducing the slightest possibility that either player may be one of a rich variety of stationary behavioral types singles out a particular solution and appears to support some axiomatic treatments in the early literature in their ...
An open system can be modeled as a two-player game between the system and its environment. At each round of the game, player 1 (the system) and player 2 (the environment) independently and simultaneously choose moves, and the two choices determine the next state of the game. Properties of open systems can be modeled as objectives of these two-player games. For the basic objective of reachabilit...
Abstract Security attacks present unique challenges to self-adaptive system design due the adversarial nature of environment. Game theory approaches have been explored in security model malicious behaviors and reliable defense for a mathematically grounded manner. However, modeling as single player, done prior works, is insufficient under partial compromise fine-grained defensive strategies whe...
RESEARCH DESIGN AND METHODSdWe analyzed health-related quality-of-life data, collected at baseline during Translating Research Into Action for Diabetes, a multicenter, prospective, observational study of diabetes care inmanaged care, for 7,327 individuals with type 2 diabetes. We measured quality-of-life using the EuroQol (EQ)-5D, a standardized instrument for which 1.00 indicates perfect healt...
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