نتایج جستجو برای: game planning and management 0173

تعداد نتایج: 17018830  

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه گیلان - دانشکده علوم انسانی 1391

the present study sought to investigate the impact of using mind-mapping technique instruction on female elementary efl learners reading comprehension; it also investigated their attitudes towards using mind-mapping technique as a tool to improve their reading comprehension. this study followed a quasi-experimental design with two intact groups as experimental, and control groups. the participa...

In the light of various studies carried out in various socio-economic areas, scientific and cultural development has been introduced as a prerequisite and fundamental factor for sustainable development of the societies. Obviously, universities, as a "scientific and intellectual command center of the society" have a fundamental and unique role and function. In order to achieve this, the most sig...

Introduction and Background: With the ever-increasing superiority of neoliberalism views and decreasing government investments in public affairs since the 1980s, the functional and ownership roles of the government have been reduced. These functions replaced by the actively growing roles of corporations and nongovernmental institutions in space development and management. For instance, the inde...

فلاحی, آرزو, محمدی, مریم, مروتی شریف آباد, محمدعلی, ندریان, حیدر,

Background and Aim: Based on WHO reports, there are about 100-150 million people with asthma around the world and the number is increasing. Asthma is a prevalent disease and permanent self-management is needed in order to control the symptoms and maintain the normal action of the lungs and a normal level of activity. The Green's Model of Health Education Planning provides a systematic process f...

2011
Serjoscha Wiemer

In this paper I explore some aspects of the rise of early business games in the post-war period after the Second World War. For a game to become truth-apt in a scientific sense and able to guide actions in a pragmatic sense it needs coupling to the computer and its technical-mechanical calculatory competence as well as certain types of rationality assigned to it culturally. Regarding this inter...

2012
Paolo Ciancarini Andrea Gasparro

Back in 1950, Shannon introduced planning in board games like Chess as a selective approach, where the main idea is to select specific branches of the game tree that satisfy certain conditions. He contrasted this approach with brute force Minimax-like methods, based on an exhaustive search of the game tree, that aims to select the best path inside a given search horizon. Historically, the brute...

Journal: :transactions on combinatorics 2013
jafar amjadi hossein karami seyed mahmoud sheikholeslami lutz volkmann

a {em roman dominating function} on a graph $g = (v ,e)$ is a function $f : vlongrightarrow {0, 1, 2}$ satisfying the condition that every vertex $v$ for which $f (v) = 0$ is adjacent to at least one vertex $u$ for which $f (u) = 2$. the {em weight} of a roman dominating function is the value $w(f)=sum_{vin v}f(v)$. the roman domination number of a graph $g$, denoted by $gamma_r(g)$, equals the...

2010
Enrique Munoz de Cote Archie C. Chapman Adam M. Sykulski Nicholas R. Jennings

Game theory’s prescriptive power typically relies on full rationality and/or self–play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or more agents. Specifically, we introduce a new and concise representation for repeated adversarial (constant–sum) games that highlight the necessary features th...

2004
Esra Erdem Thomas Eiter Wolfgang Faber

Planning has played an important role in many relevant areas of AI. The classical planning problem consists of the following task: Given a state of the world, several actions and their (deterministic) effects, find a sequence of actions (viz. a plan) to reach a certain goal state. In recent years, several successful logic-based approaches to classical planning have been proposed (cf. [33, 11, 6...

2003
S. H. Al-Jibouri

Construction management education, like most education and indeed, most things, is changing rapidly. There is a move towards student centred learning which is intended to allow students to gain knowledge at their own pace and develop transferable skills during the course of their education. In Construction Project control is an essential task of management of projects and good planning and cont...

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