نتایج جستجو برای: game effects
تعداد نتایج: 1640252 فیلتر نتایج به سال:
This study examines online game failure (failing in a game mission) and its effects on player behavior (staying in the game) and consumption (purchasing virtual items). Consistent with attribution theory, we theorize the impact of failure on whether players stay in the game based on how failure is attributed: either to the individual or the team. Results of a two-phased Tobit model with over 3,...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior. Given that the availability and presence of video games is pervasive, negative effects from playing them have potentially large implications for public policy. It is, therefore, important that violent video game effects are thoroughly and experimentally explored, with the current experiment foc...
Teachable agents are used to support transfer of game playing knowledge to domain knowledge for an educational, arithmetic game. A preposttest experiment study show promising learning effects for low ability students.
VEERKRACHT is a game for servant-leadership development. Although already the first version of the game provided a rather authentic environment for professional training, some players reported that it did not sufficiently provide the rich and meaningful interaction required to practice leadership skills. To revise the game we took inspiration from the literature on embodied cognition and added ...
Gamification is one of the most important method in acquiring and improving user engagement and challenging competitors. It defines as using game based thinking and game elements in non-game context to encourage users, solve the problems and to gain certain behaviors. Developing a conceptual model for improving the process of obtaining data in thesis and dissertations registration system is the...
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...
Effects of dynamical activity spillover in a noisy binary choice game (Ising game) on complete graph are studied. Binary games very important for both economics and statistical physics playing role the bridge between these two fields. In this paper we investigate effects self-excited induced by relaxation to equilibria transitions metastable at finite times. Using formalism master equations sho...
pricing and advertising are two important marketing strategies in the supply chain management which lead to customer demand’s increase and therefore higher profit for members of supply chains. this paper considers advertising, and pricing decisions simultaneously for a three-level supply chain with one supplier, one manufacturer and one retailer. the amount of market demand is influenced by pri...
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